Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through Paypal, Flattr and Liberapay!

Serious Sam VR: The First Encounter [Steam] now supports VR on Linux using Vulkan, but Croteam is now waiting on Valve updating SteamVR to work on Linux.

From the patch notes:

QuoteVR is now supported on Linux!
- Vulkan API supported and recommended for VR.
- This is waiting for updated SteamVR for Linux to be released. Once that is out, we will enable the Linux download for all owners.
- Note that this whole system is very early, and there might be problems with stability and performance

It's not clear when SteamVR will support Linux, but recently a Valve developer did show it working, which I mentioned in another article about Croteam. I will show it again though as it's awesome:

Early Serious Sam VR and SteamVR builds are coming along nicely on RADV + AMDGPU stack!

— Pierre-Loup Griffais (@Plagman2) February 8, 2017

Hopefully one day I will be able to afford a Vive, but they are really expensive and I simply cannot justify the expense right now. Shame, as I would like to be converted to VR, as I'm still a big skeptic right now.

Thanks for sending it to me mphuZ!

16 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more information here.
The comments on this article are closed.
Page: 1/2»
  Go to:

gehneo 16 February 2017 at 11:31 am UTC
Every cell of my body is waiting for the arrival of SteamVR and the Unity SteamVR plugin from Valve on Linux. I'll buy SSVR the moment it's available on Linux, even though I'm not really interested in shooters at all, to support the phenomenal Linux support of Croteam. That will be a glorious day when I can finally stop booting Windows to experiment with Unity and my Vive...

GuestWill this same version be playable without VR?
Because my debit card is waiting for that linux logo to appear, but I don't have VR.
I don't think so. SSVR is a 180° shooter with very limited movement (limited by the size of your playspace with no artificial movement). An adaption for mouse and keyboard would probably be pretty boring - no movement, just controlling the crosshair / looking around and shooting.
It looks as if Croteam would at least think about adding gamepad support to SSVR.

Last edited by gehneo at 16 February 2017 at 11:58 am UTC
darkszluf 16 February 2017 at 11:35 am UTC
GuestWill this same version be playable without VR?
Because my debit card is waiting for that linux logo to appear, but I don't have VR.

both HD remasters are coming, i can't wait too.
Beamboom 16 February 2017 at 1:08 pm UTC
But what exactly does this mean: Will this game now work on Vive if I buy it, so I can just go get me the VR-set and hook it up to the set?
Doesn't there need to be some sort of framework software in place as well, before I can connect the Vive to the PC? Is that what "SteamVR" is?
bubexel 16 February 2017 at 1:36 pm UTC
View PC info
  • Supporter
Games need the steamvr runtime to work with VR, but isn't relaesed for linux yet. Serious sam is ready to work, with steamvr for linux that only developers have. At the moment that valve release SteamVR for linux all users, the game automaticly will be ready to be played.

Last edited by bubexel at 16 February 2017 at 1:37 pm UTC
gehneo 16 February 2017 at 1:38 pm UTC
BeamboomDoesn't there need to be some sort of framework software in place as well, before I can connect the Vive to the PC? Is that what "SteamVR" is?
Well, the drivers for the Vive itself are already working on Linux (and are part of the installable SteamVR package for Linux), with NVIDIA drivers at least - I already verified this by running a demo from the Vrui toolkit. What's missing from SteamVR is the complete UI package, including the VR version of Steam's Big Picture Mode, the status window for the VR hardware, the setup to switch between room scale and standing/seating mode and to measure your play space boundaries, the SteamVR tutorial and more.

Last edited by gehneo at 16 February 2017 at 2:03 pm UTC
bisbyx 16 February 2017 at 2:29 pm UTC
SteamVR is supposed to abstract things where I could technically use my rift DK2 and razer hydra for this right? I really like VR (enough to get a dev kit) but I'm not sure I can warrant getting another (finished) headset considering there's quite limited support.
km3k 16 February 2017 at 2:59 pm UTC
It's really great to see Croteam supporting Linux so well. I'm really looking forward to the Fusion Update 2017 for SS1-3 and the upcoming SS4. In the meantime I'm playing through the Talos Principle. If I ever get VR, I'll be sure to buy the SS VR games.
HollowSoldier 16 February 2017 at 4:03 pm UTC
In the meantime, they could just release the non-VR version on Linux first. It would actually have a larger audience too, at this moment.
ison111 16 February 2017 at 4:29 pm UTC
I was really hoping that VR headsets would get cheaper before I wanted one so bad.
bubexel 16 February 2017 at 6:38 pm UTC
View PC info
  • Supporter
Valve developed a better and cheaper lighthouse and a new detection sensor for the headset, also they made a new controller. It's still in development but they will be more cheap than actual because headset will need less sensors and pieces and same for the new lighthouses.

The new lighthouses were announced some days ago:

The new sensors:
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Livestreams & Videos
Community Livestreams
  • RPGoodness: „Dragon Age: Origins“ (via Wine)
  • Date:
See more!
Popular this week
View by Category
Latest Comments
Latest Forum Posts