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Shadow of the Tomb Raider is officially coming to Linux in 2019

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Originally published by Square Enix and developed by Eidos-Montréal, Feral Interactive confirmed today that Shadow of the Tomb Raider is officially heading to Linux in 2019.

Making sure we have the full experience, with Tomb Raider and Rise of the Tomb Raider already ported to Linux by Feral this is really quite exciting news! I've no doubt it will be using the Vulkan API, as I'm sure people will be wondering.

This replaces the recent teaser put out earlier this month on the Feral port radar. So we now have Total War: WARHAMMER II arriving today plus Life is Strange 2, Total War: THREE KINGDOMS and Shadow of the Tomb Raider all heading to Linux. Feral sure are busy and that's good for us.

Check out the trailer:

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From the press release:

In Shadow of the Tomb Raider, Lara must master a vibrant jungle, overcome challenging tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will be forged into the Tomb Raider® she is destined to be.

Lara's quest will take her from the bustling Mexican town of Cozumel to the dark heart of the Peruvian jungle where the hidden city of Paititi awaits. She'll navigate complex underwater caverns, traverse spectacular landscapes, and discover challenging tombs filled with traps. 

Outnumbered and outgunned by Trinity, Lara must become one with the jungle and instill fear in her enemies through using mud as camouflage, disappearing into jungle vines or striking from above while perched in the canopy. 

Let's hope for an early 2019 release. The longer they wait, the more likely it is they will lose sales from Steam Play. I mentioned before in a comment, that their timing will make or break future ports. I'm hoping for many more Feral ports in the years to come, having officially supported ports is great.

We will share more details closer to release and do our usual port report and review.

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mirv 18 May 2019 at 9:27 am UTC
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Comandante ÑoñardoTake a look their Linux port of Tomb Raider (2013)... They can update it to Vulkan for to improve the performance, because it runs better via PROTON.
But, no. They don't update it because blah, blah, blah.
The same for Deus Ex Mankind Divided, Mad Max and LIS:Before the Storm... I know, Mad Max has a vulkan beta, but it is not the same...

This is just silly, these games run just fine with OpenGL. Sure, they would run better with Vulkan on older hardware (that already has Vulkan), but I'm pretty sure that this is not something Feral does on a Friday afternoon. Feral wouldn't earn a single cent by doing so for these older games, but would have the extra support costs for all the people that can't run the games anymore do to broken Vulkan setup.

Just before anyone adds anything extra: Feral's porting is not widely generic. It's customised per game. This has benefits over something like DXVK (performance & stability), but the effort is also much greater because invested development time may not carry over to other games (some overlap, yes, but the point is that it's not just a copy & paste). Which means changing the entire render backend of older games simply not economically worth it for that alone.
Mad Max was a slight exception - it wasn't that old, and it was the major learning point of Vulkan for Feral. What they learned doing that helped with DoW3, helped in Total Warhammer II, helped in Rise of the Tomb Raider, etc.

And yeah, support costs on top for possibly broken games, or people who can't run Vulkan (so you need both an OpenGL _and_ Vulkan backend maintained for the game), and it's just not worth going back over the older games.
Scoopta 18 May 2019 at 10:17 am UTC
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ScooptaUh oh, I have an R9 Fury which means I might need an upgrade too since our cards are pretty equal =(

The problem with my GTX 970 are the 3.5GB of VRAM... SotTR eats about 4 GB at 1080p with the graphic preset on high.
On windows, I can play it with the graphic preset on Normal.
Well my card has a full 4GB of VRAM but I'm going to be playing at 3x that resolution so that will definitely be an issue :/.
mylka 21 September 2019 at 12:40 am UTC
QuoteLet's hope for an early 2019 release

10months later
jens 21 September 2019 at 6:55 am UTC
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QuoteLet's hope for an early 2019 release

10months later

Thus only (hopefully max.) 3 months to go ;)
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