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Shroud of the Avatar: Forsaken Virtues [Steam, Official Site], the RPG from Portalarium has another major update released and here's a look at what's new.

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Note: The game is currently in Early Access, so all content is subject to change as it continues to improve and add content.

Along with tons of bug fixes, it also adds in new areas like: The Fall PVP Dungeon, Solace Bridge Outskirts and Headgear, Tools, and Shields as Decorations. They also added in: New Cloaks, New Decorations, New Recipes, New Patterns and New Emotes.

Combat also went through a balancing pass, to make it more enjoyable.

It's a pretty big update, so do let us know what you think if you go back and check it out. Article taken from GamingOnLinux.com.
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razing32 1 May, 2017
I've been following this for a while but have not seen positive notes on the steam reviews.
Even from people playing quite a bit.

Have you played this Liam ?
Do you plan to do an in-depth review ?
Liam Dawe 1 May, 2017
Quoting: razing32I've been following this for a while but have not seen positive notes on the steam reviews.
Even from people playing quite a bit.

Have you played this Liam ?
Do you plan to do an in-depth review ?
I gave it some recent impressions here. Likely waiting a while before doing so again to see how it changes.
stan 1 May, 2017
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For anyone interested I suggest waiting for the next free period to try it. The game is far from finished. It is lacking in PvE content and needs serious optimization (both for a better framerate and lower RAM usage – you’ll need at least 16 GB but I read that it can go above that). Also player housing has its downsides as you sometimes wander through ugly and empty player towns.
nitroflow 1 May, 2017
Quoting: stanFor anyone interested I suggest waiting for the next free period to try it. The game is far from finished. It is lacking in PvE content and needs serious optimization (both for a better framerate and lower RAM usage – you’ll need at least 16 GB but I read that it can go above that). Also player housing has its downsides as you sometimes wander through ugly and empty player towns.

There was a bug that was causing double loading of assets that's why memory usage was that high, but I believe that it has been fixed. Don't quote me on that though because I haven't played it since the last update.
slaapliedje 2 May, 2017
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I fire this game up every once in a while to see how far it's gone. Definitely one of those 'in dev limbo' games. But at least it's not like Godus where it just completely stopped and They decided to support a mobile version and some sort of multiplayer arena thing....

Well, I wouldn't say Shroud of the Avatar is in dev limbo, it's just taking it's sweet time for release.
Phlebiac 2 May, 2017
For what it's worth, they have new test releases every single month, although they don't have free public tests every month.


Last edited by Phlebiac on 2 May 2017 at 6:30 am UTC
STiAT 2 May, 2017
I've played this game quite some, and I disagree with a lot of design decisions. As somebody being very crafting and PvE bound in such games (I do love crafting), you'd think it's a game I'd enjoy.

I don't. It's still very early to judge, but with the path they're going I'm really not seeing it getting a good reception amongst the wider player base. Probably not their goal either, but it will certainly be a very nieche product which will fail to aquire a large playerbase, which certainly is death for every MMO.
tofuhead 2 May, 2017
we tried that with my daughter.. because I'm long time Ultima player I had high hopes on this.. started out nicely, but after arriving to the city it just seemed aimless walking. just a bit too open and without a story to our taste. we went back to skyrim.. even if we need to play it in wine, it works perfecly, and delivers a story, quests.. something that is very needed when playing time is limited. and also, it's why I play games :)

maaaybe, i check on this again after a year.. but as for now.. nah.

.b
nitroflow 2 May, 2017
Quoting: tofuheadwe tried that with my daughter.. because I'm long time Ultima player I had high hopes on this.. started out nicely, but after arriving to the city it just seemed aimless walking. just a bit too open and without a story to our taste. we went back to skyrim.. even if we need to play it in wine, it works perfecly, and delivers a story, quests.. something that is very needed when playing time is limited. and also, it's why I play games :)

maaaybe, i check on this again after a year.. but as for now.. nah.

.b

This also delivers a story and quests, problem is that only one of the three main quest lines is fully implemented, don't know about the single player part but I believe that is unfinished too, and quest givers don't have an obvious sign over their heads like modern MMOs have so I can see how that might turn people off.
SuperTux 2 May, 2017
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Many quests have to be picked up by talking to people, and unless you've enabled the setting to highlight quest givers it's easy to miss people. Having said that, their last livestream mentioned more quests currently being worked on.

As with most early access titles if you don't want to mess with incompleteness, sometimes bad balance and other early access issues I'd wait.
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