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Surprise - Supraland for Linux is now available on GOG

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I will admit, I am quite surprised. Supraland from Supra Games recently released on GOG and it was only for Windows. The developer said some odd things about it all and now it seems they changed their mind, thankfully.

Today, the Linux version of Supraland officially went live on GOG and GOG themselves sent over a copy for me to check out. I've already played through the demo on Steam and apart from some performance issues here and there, it's a delightful game.

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If you've not played it, the whole game is incredibly colourful with an sort-of open-world 3D setting in a literal sandbox. You're basically running around something designed by a child, complete with blocks that look like Lego. It's stylish, the puzzles and exploration are great and I love finding secrets.

No issues with the GOG version, runs as expected. Nice to be able to continue progress from the demo too!

Always nice when a story has a happy ending. So now you can pick up the Linux version of Supraland on either GOG or Steam and both stores have the demo too.

As a reminder Supra Games are also currently crowdfunding for Supraland 2 on Kickstarter, which is confirmed to be coming to Linux as well.

Article taken from GamingOnLinux.com.
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41 comments
Page: «4/5»
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Shmerl 12 July 2019 at 7:41 pm UTC
Interestingly, according to Supraland developer, he can't see split per OS for GOG purchases.

image

Why is GOG not providing that information to developers?

@JudasIscariot?


Last edited by Shmerl at 12 July 2019 at 7:58 pm UTC
stan 12 July 2019 at 8:25 pm UTC
ShmerlInterestingly, according to Supraland developer, he can't see split per OS for GOG purchases.

Urgh, that’s terrible . The main reason why I buy so many games is to support Linux gaming. If the devs have no idea people buy their games for Linux, I might as well stop buying them. Or go back to Steam .
Shmerl 12 July 2019 at 8:27 pm UTC
stan
ShmerlInterestingly, according to Supraland developer, he can't see split per OS for GOG purchases.

Urgh, that’s terrible . The main reason why I buy so many games is to support Linux gaming. If the devs have no idea people buy their games for Linux, I might as well stop buying them. Or go back to Steam .

I posted this question in the official Linux FAQ thread on GOG. Their recent communication is abysmal though, since the times @linuxvangog has left. I'll try to reach their support directly with this question. May be if Liam tries, they'll pay more attention?
Shmerl 15 July 2019 at 11:59 pm UTC
Just tested the game. It's using Vulkan. Looks like it became the default target for recent Unreal Engine versions, which is good!

llvm:
image

aco:
image

Performance though is pretty bad, due to Unreal Engine not using Vulkan effectively and frametimes being completely messed up.


Last edited by Shmerl at 16 July 2019 at 12:27 am UTC
mylka 16 July 2019 at 1:09 am UTC
ShmerlJust tested the game. It's using Vulkan. Looks like it became the default target for recent Unreal Engine versions, which is good!

Performance though is pretty bad, due to Unreal Engine not using Vulkan effectively and frametimes being completely messed up.

disable VSYNC and use the FPS limiter (try 60)

https://www.phoronix.com/scan.php?page=news_item&px=Unreal-Engine-4.21-Debuts
Unreal Engine 4.21 Released, Linux Now Defaults To Vulkan

maybe some developers dont even know which API they using. they just compile it for linux and since its default VULKAN....


Last edited by mylka at 16 July 2019 at 1:11 am UTC
Shmerl 16 July 2019 at 1:15 am UTC
mylkadisable VSYNC and use the FPS limiter (try 60)

I don't think radv implemented external framerate limiting yet. How do you do it?
Cyril 16 July 2019 at 1:38 am UTC
Shmerl
mylkadisable VSYNC and use the FPS limiter (try 60)

I don't think radv implemented external framerate limiting yet. How do you do it?

Maybe with libstrangle?
Shmerl 16 July 2019 at 1:42 am UTC
CyrilMaybe with libstrangle?

Interesting, but strange that it's not implemented as a Vulkan layer instead of explicit LD_PRELOAD.


Last edited by Shmerl at 16 July 2019 at 1:51 am UTC
mylka 16 July 2019 at 3:44 am UTC
Shmerl
mylkadisable VSYNC and use the FPS limiter (try 60)

I don't think radv implemented external framerate limiting yet. How do you do it?

game options
Shmerl 16 July 2019 at 3:46 am UTC
mylkagame options

I already disabled vsync. I'm testing drivers, so framerate is limited with highest setting.
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