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Survival game Rust has a big Unity upgrade which should help the Linux version

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The Air Power update for the survival game Rust is now live, along with some big new features it also has improved Linux support.

As a little reminder, back in July last year Rust had the SteamOS/Linux icon removed from Steam as they were no longer officially supporting it. The main issues were from the Unity game engine and Facepunch had been unable to upgrade to overcome various Linux issues, until now! It's also worth noting, during this time the Linux version has still been updated alongside the Windows version.

In the blog post announcing the new update, they said this:

Our Linux and MacOS builds over the past 8 months have been in a rough state and in constant limbo due to we've been unable to update Unity. The good news is we've finally been able to update Unity which should resolve all the known issues with Linux and MacOS!

If you're still experiencing issues please let us know.

This is seriously good news, I know quite a few people enjoy playing it on our community-run server (thanks!). Thanks to this, I will likely hop on tonight to play with the community so do try to come and join in on the fun. Also, be sure to let Facepunch know if it's working better!

The update does add in some really fun sounding new features like Wireless Communication using new items like a Broadcaster, Receiver, Transmitter and a Pager. There's also some new electrical components like speakers and alarms.

One of the biggest additions is the minicopter, now two people can travel through the air in style. Well, as stylish as you can be with a bucket for a helmet that is.


Image Credit: rustafied.

One particular new item I'm quite excited about is the Player Sensor, allowing you detect how many people are within 10km from it. There's also new palm trees in the arid biome and the hemp plant went through a refresh, along with some optimisations to hopefully make the game perform better.

If you're going to pick up a copy, it's available on Humble Store and Steam.

Article taken from GamingOnLinux.com.
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11 comments
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chris.echoz 8 February 2019 at 10:01 am UTC
Should the Unity update itself give any better performance? In my experience the previous build worked pretty well on Linux, aside from performance not being too great.
bubexel 8 February 2019 at 10:44 am UTC
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Did they had to do that because MacOS had same issues than Linux?
g000h 8 February 2019 at 11:40 am UTC
Very pleased to hear this news. 560 hours of play to date. It is a bit of a time-sink though.


Last edited by g000h on 8 February 2019 at 12:56 pm UTC
cprn 8 February 2019 at 4:09 pm UTC
This game still resets the progress weekly (or bi-weekly, can't remember), right?
g000h 8 February 2019 at 4:50 pm UTC
cprnThis game still resets the progress weekly (or bi-weekly, can't remember), right?

Once per month, and the wipe day was earlier today / yesterday.
linuxjacques 8 February 2019 at 6:52 pm UTC
OK, Rust is now back on my list of games I need to try.

I've owned the game for quite a while but never launched it.
Joeyboots80 8 February 2019 at 8:25 pm UTC
This is great news! Haven't played it in a while because I was bummed about the dropped support, but now I gotta start playing again and jump on tonight for sure! Thanks Facepunch!
knet 8 February 2019 at 10:38 pm UTC
great news, too bad the loading times are not bearable on linux, i have it on SSD and it takes about 20-30min just to enter the game. occasional it crashes and you have to wait again. imagine having a crash while farming or raiding and you have to wait 30min to get in again, you wont even be able to loot smth out of your corpse by then. loading times on windows are still long but not like this.
14 9 February 2019 at 7:28 am UTC
knetgreat news, too bad the loading times are not bearable on linux, i have it on SSD and it takes about 20-30min just to enter the game. occasional it crashes and you have to wait again. imagine having a crash while farming or raiding and you have to wait 30min to get in again, you wont even be able to loot smth out of your corpse by then. loading times on windows are still long but not like this.
The loading times are long for me but nowhere near 20+ minutes. From launch to waking my character, I'd estimate about 6-7 minutes. I don't even have my game on an SSD.
g000h 9 February 2019 at 10:24 am UTC
For me, the loading time is about 1.5 minutes. Not sure why you'd have loading times of 6 minutes or 20 minutes. (Guess: Could be the server, could be your computer's RAM, graphics card.)

I haven't noticed any difference in the loading time (approx 1.5 minutes) for me, for the new release or the earlier ones.
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