Shortly after announcing the milestone of one million downloads on December 12th, 2016, the single developer of Ravenfield revealed that a paid version of the game is being prepared, and as of a few days ago, the Steam Greenlight page is now live.
All this information was additionally announced on the FAQ page of their Discord channel, where you can also read about incoming implementations, including a map editor. Though one specific feature that was historically requested by a lot of people, which is multiplayer support, apparently is never going to happen, as you can see in the following screenshot (check the first question):
itch.io and GameJolt. This is the last changelog:
Quote- New Vehicle: Quadbikes!
- New Weapon: Recon LRR: A semi automatic long range rifle
- New Tool: Wrench, can be used to repair vehicles, or simply whack people on their heads
- Tank and Helicopter handling improved
- Helicopter has a new default control scheme
- Weapon rebalancing with damage falloff over distance
- Tons of AI Tweaks
- Tons of bug fixes
What do you think about this decision? Are you interested in a full commercial version of the game?
About the game (Official)
Ravenfield with your BLUE allies! Take down those pesky REDs using aircraft, cars, tanks, guns, and active ragdoll physics!
Ravenfield is a singleplayer only game, designed to be easy to play and rewarding for all skill levels.
- Easy-to-pickup, singleplayer mayhem
- Fight as infantry, or in ground vehicles, aircraft, or watercraft
- The number of combatants is only limited by what your computer can handle!
- Damaged soldiers drop blood splats, indicating where battles have taken place
- Issue commands to your AI teammates*
- Campaign mode* (NOTE: Bold emphasis is mine)
- Custom map support*
- Create your own weapons and vehicles*
- Steam Workshop integration*
* These features are under development and will become available at a later stage. (...)
The campaign mode pits two teams against each other in a war spanning several maps. On top of fighting individual battles on the ground, the player will also control army movements from their control room.
The teams strive to capture maps and their resources in order to mobilize and upgrade their respective armies. Ensure your victory by capturing the other team's headquarters!
The campaign mode will also be compatible with custom levels.
About the author - Sunburst
I write mostly about obscure Linux games which are good or have a lot of potential. Today we already have a lot of titles and for some small studios it may be hard to stand out, though their willingness to support Linux despite all the difficulties needs to be rewarded. My articles aim to be a small contribution in that sense, by giving them some of the exposure they deserve.
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