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Train Fever Business Simulation Game Now On Linux

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Train Fever has delivered the promised Linux support that was missing from their initial Steam release. It doesn't show up in the Linux new section though due to being already released for Windows which is again annoying, and I am still surprised Valve is letting that bug continue.

Looks like a pretty good management game for fans of trains and simulators. Are any of you planning on picking it up, or have you already tried it? Let us know in the comments section.

Official About
Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

Check out Train Fever on Steam, or buy it directly.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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15 comments
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gemini Sep 12, 2014
Looks interesting. Although the Steam rewievs will make me wait for a while. But if there is a discount I definitly will pick it up.

Quoting: fleskThis has annoyed me for ages. The only way to currently find these games is by digging through SteamDB (or following the SteamDB_Linux bot on Twitter), articles like these or by word of mouth. The average gamer probably isn't going to discover these games unless they pop up in a sale, feature or bundle and I'm almost certain Linux sales suffer because of it.

One could also go through the Linux games entry on Steam. I have done that like once a month since Steam for Linux was released, but since there are 663 games at the moment it starts to take too long time to go through all the 27 pages. One good thing though is that Valve usually promotes a AAA game quite big when released on Linux, not to mention GoL and the rest of the community promoting games when being released on Linux. But I agree, Valve should fix the bug.
seven Sep 12, 2014
is it anything like railroad tycoon2?
jsa1983 Sep 12, 2014
Quoting: Crazy Penguin
Quoting: jsa1983
Quoting: subI guess it does not feature a single-player campaign?
You mean like missions? At the moment, no.

Basically, at the moment it is a free play game which can start in 1850, 1900 or 1950 (if I recall correctly), with no AI competitors, but with financial/economic constraints (i.e., no sandbox game with "loadsa" money). A nice feature is that the maps are randomly generated (you can input the random seed so you can replay a map). I hope this answers your question.
So no campaign, no AI and no Multiplayer?!? Shame, it looks pretty good :(

I presume campaign must be on the devs mind. But for that I think custom maps must be enabled first.
gojul Sep 12, 2014
25 euros for something which is not as good as OpenTTD (or Simutrans in another register) apart from graphics, well not for me... unless there's a discount on it as 25€ is currently too much for me for this game. Now if it gets completed by an AI as OpenTTD I would reconsider my position.
Caldazar Sep 12, 2014
This game in its current state is too simplistic, yes, but its point is to be(come) a solid foundation for mods.
That way it fits nice into Steam and Gabe's "the users are also the creators"-philosophy. The merits of that approach should be self-explanatory to Linux gamers.

It's far from being half-assed like so many games nowadays.
Right now it has just the basic features a transport simulation needs but those are very well implemented.
Especially the gridless way of building, makes games like Simutrans and OpenTTD look really old and obsolete. (Don't get me started about Simutrans' AI anyways)

Graphics and music are also very nice.

So yes, it needs more depth, balance and something to compete against. In its current form it's not really 25€ value but I feel no remorse having paid that amount either. When five guys get so close to AAA quality with what I think is their debut, they deserve that support, despite the current lack of features.

Even if you don't want to buy it yet, I strongly suggest to put it on your wishlist and keep a close eye on what the community will do with this well crafted game.
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