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Valve have some serious competition, with the Epic Games Store being announced

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Epic Games have now officially announced their own store, which is certainly going to be one to keep an eye on.

I've been saying it for a while, especially after being privately shown screenshots of their newer launcher that Epic would be doing their own store. I was right on the money—for once.

Soon we'll launch the Epic Games store, and begin a long journey to advance the cause of all developers. The store will launch with a hand-curated set of games on PC and Mac, then it will open up more broadly to other games and to Android and other open platforms throughout 2019. 

Emphasis mine, because that could indicate Epic finally moving towards properly supporting Linux. I mean, apart from Windows, Mac and Android - what other open platforms are left that would be worth it? Linux. Apple have a very locked-down platform on mobile, so I would be doubtful of it going there. Same with the consoles, they're locked down.

The interesting thing here, is that Epic quite rightly have a massive pull in the industry. Fornite, only available through their launcher is the number 1 game in the world right now. Everyone knows what it is and so it's going to give Epic Games a good chance to be a very big store.

Not only that, their revenue share is 88% for developers, which is massive compared to most (better than Steam's). On top of that, if you're using Unreal Engine for your game Epic will even cover the 5% engine royalty in their cut. Although, to be clear, they state their store will be open to any game engine.

This is going to be a massive kick up Valve's backside to do better at everything. I'm all for it, competition is healthy even if I do groan at times at "yet another launcher". Epic have been doing good work with their community, so hopefully we will be able to get in on this next year. Heck, if Fortnite came to Linux—my son and I would be over the moon with joy. But I don't want to get too ahead of myself there…

See their announcement here.

What are your thoughts?

39 Likes, Who?
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173 comments
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NeptNutz 6 December 2018 at 8:04 pm UTC
[Good read, witten January 2018]

So You Want To Compete With Steam
https://www.fortressofdoors.com/so-you-want-to-compete-with-steam/

Many good points are addressed, and strictly within the PC space.

"For one, there's no way in hell you're going to be able to manage the amount of traffic and server load they do."
Even Amazon learned this lesson. A-M-A-Z-O-N!
mirv 6 December 2018 at 8:09 pm UTC
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NeptNutz[Good read, witten January 2018]

So You Want To Compete With Steam
https://www.fortressofdoors.com/so-you-want-to-compete-with-steam/

Many good points are addressed, and strictly within the PC space.

"For one, there's no way in hell you're going to be able to manage the amount of traffic and server load they do."
Even Amazon learned this lesson. A-M-A-Z-O-N!

I've not read what you linked, but it seems that Epic can cope with a high number of Fortnite users, so they're not going to be flying blind. Even Valve have (or used to have) trouble with their server loads come sale time.
NeptNutz 6 December 2018 at 8:19 pm UTC
mirvI've not read what you linked, but it seems that Epic can cope with a high number of Fortnite users, so they're not going to be flying blind. Even Valve have (or used to have) trouble with their server loads come sale time.
"Sales" seems like the operative word when it comes to a store, and we all know how Valve and Netflix have learned their holiday lessons. But I suppose when invoking Amazon and their switch to Steam keys, the term "fulfillment" comes into play as well.

I don't know how the loot bazaar works with consoles, but I'm guessing full game binaries are supported by their respective platforms. Honestly, infrastructure is one of Steam's best selling points imo. Recent forays onto the PlayStation Network still bear this out.
Whitewolfe80 6 December 2018 at 8:22 pm UTC
MblackwellBulletstorm was made by People Can Fly.
and is now owned by Gearbox
Kristian 6 December 2018 at 8:51 pm UTC
Whitewolfe80
MblackwellBulletstorm was made by People Can Fly.
and is now owned by Gearbox

Since when? Did they buy People Can Fly or buy the Bulletstorm IP from People Can Fly? I was under impression that the new version of Bulletstorm was published by Gearbox under license from People Can Fly.

Edit:

From Gearbox Publishing's website: "© 2017 People Can Fly, Bulletstorm and the People Can Fly logos are registered trademarks, and the Bulletstorm logos are trademarks, all used courtesy of People Can Fly, Sp. z o.o. All rights reserved. Published and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, all used courtesy of Gearbox Software, LLC. All marks are property of their respective owners."

Source: http://www.gearboxpublishing.com/legal/

From Wikipedia: "On June 24, 2015, People Can Fly announced that they would be split from their parent company Epic Games, a process that had begun with the release of Gears of War: Judgement. According to Sebastian Wojciechowski, the CEO of People Can Fly following the split, the studio had been working on others' IP since the acquisition by Epic and wanted to return to making their own IP. While the exact details of the split were not made public, Wojciechowski described it as a "real management buyout".[9] The company retained the Bulletstorm franchise and revealed an unannounced project based on Unreal Engine 4." (Emphasis mine). Source: https://en.wikipedia.org/wiki/People_Can_Fly

Wikipedia points to this source: http://www.gamespot.com/articles/people-can-fly-turns-independent-buys-bulletstorm-/1100-6428420/


Last edited by Kristian at 6 December 2018 at 8:59 pm UTC
Whitewolfe80 6 December 2018 at 8:59 pm UTC
Kristian
Whitewolfe80
MblackwellBulletstorm was made by People Can Fly.
and is now owned by Gearbox

Since when? Did they buy People Can Fly or buy the Bulletstorm IP from People Can Fly? I was under impression that the new version of Bulletstorm was published by Gearbox under license from People Can Fly.

Edit:

From Gearbox Publishing's website: "© 2017 People Can Fly, Bulletstorm and the People Can Fly logos are registered trademarks, and the Bulletstorm logos are trademarks, all used courtesy of People Can Fly, Sp. z o.o. All rights reserved. Published and distributed by Gearbox Publishing. Gearbox and the Gearbox Software logo are registered trademarks, and the Gearbox Publishing logo is a trademark, all used courtesy of Gearbox Software, LLC. All marks are property of their respective owners."

Source: http://www.gearboxpublishing.com/legal/

From Wikipedia: "On June 24, 2015, People Can Fly announced that they would be split from their parent company Epic Games, a process that had begun with the release of Gears of War: Judgement. According to Sebastian Wojciechowski, the CEO of People Can Fly following the split, the studio had been working on others' IP since the acquisition by Epic and wanted to return to making their own IP. While the exact details of the split were not made public, Wojciechowski described it as a "real management buyout".[9] The company retained the Bulletstorm franchise and revealed an unannounced project based on Unreal Engine 4." (Emphasis mine). Source: https://en.wikipedia.org/wiki/People_Can_Fly

Wikipedia points to this source: http://www.gamespot.com/articles/people-can-fly-turns-independent-buys-bulletstorm-/1100-6428420/

They bought the ip ages ago they brought out the fullclip edition https://www.denofgeek.com/uk/games/bulletstorm/48512/bulletstorm-2-gearbox-says-a-sequel-could-happen
Kristian 6 December 2018 at 9:15 pm UTC
Your own source says: "because People Can Fly own the rights to the franchise fully".

Gearbox published Full Clip Edition. They don't own the IP.
qptain Nemo 6 December 2018 at 9:34 pm UTC
NeptNutz[Good read, witten January 2018]

So You Want To Compete With Steam
https://www.fortressofdoors.com/so-you-want-to-compete-with-steam/

Many good points are addressed, and strictly within the PC space.

"For one, there's no way in hell you're going to be able to manage the amount of traffic and server load they do."
Even Amazon learned this lesson. A-M-A-Z-O-N!
What a great article. :'D It made me about 300% less worried about this whole thing.

NeptNutzI do wonder if EPIC Games Store is simply going to be a ported version of WeGame.

https://www.wegame.com/
If it is I really hope they keep the cute anime girls. (. ‿ . )
Shmerl 7 December 2018 at 7:22 am UTC
It launched.

QuoteMatt Bertz of Game Informer: Does the store use any style of digital right management, and can players play these games offline or is an internet connection required?

Tim Sweeney: We do not have any store-wide DRM. Developers are free to use their own DRM solutions if they choose.

It's not clear though, if they provide DRM-free packages/installers like GOG. So far there is no word on it.


Last edited by Shmerl at 7 December 2018 at 7:25 am UTC
Kristian 7 December 2018 at 9:51 am UTC
It does however sound like they have nothing like CEG. It seems like a "You want DRM? You supply DRM" attitude. If they stick to that it is an advantage over Steam.
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