Valve are moving fast with Steam Play updates! Just today they've released the Steam Play 3.16-1 beta which is a pretty big deal. Also, the 3.7-8 minor update is now in the stable channel for everyone.
Once again, it's typical of this all to land (DXVK update and now this!) after I've already done the weekend roundup. Certainly not complaining though, far from it, the excitement levels over here just exploded.
I was expecting a Steam Play update soon, given how I've been tracking the commit log seeing Wine and more being updated, didn't quite expect Valve and CodeWeavers to work so quickly and on a weekend too. This just goes to show how important it is and how dedicated they are to improving Linux gaming.
As usual, you will likely need to restart Steam to have the new Proton beta available. Here's the changes in all their glory (changelog link):
- Rebased Proton patches onto Wine 3.16.
- Updated Vulkan support in Wine to 1.1.86, plus support for transform feedback.
- DXVK has been updated to 0.81 plus support for transform feedback which should fix missing models in many D3D11 games. This requires new driver support. DXVK release notes can be found here: https://github.com/doitsujin/dxvk/releases/tag/v0.81
- DXVK's d3d10 mode is now enabled by default.
- DXVK is now built as a native Linux library, which may give a small performance boost, and should make debugging easier for DXVK and driver developers.
- Missing textures for models in some VR games has been resolved.
- Ask the window manager to bypass the compositor in fullscreen mode. This may improve performance in some situations.
- All new makefile-based build system.
As you can see, it's a pretty massive change. Previously, Steam Play's Proton was based on Wine 3.7 so it was quite outdated. They also removed any Mac support for it.
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So much for my quiet weekend taking time off…