Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through Paypal, Flattr and Liberapay!

Valve's digital card game Artifact releases this month with same-day Linux support

Posted by , | Views: 11,875

Valve's new digital card game Artifact is go for launch on November 28th. They've now put up the official website with some more details as well as confirming their Linux plans.

If there was any doubt in your mind about Linux support, I spoke to Valve today about the release just to make sure. They said this in reply to my question about same-day Linux support "Yes. Confirmed for Windows, Linux and Mac.". We've had confirmation previously, but it's always good to see it hasn't changed so close to release.

As for the game itself, Valve are ramping up their advertising now with the first in a series of videos with Richard Garfield creator of Magic: The Gathering. The first can be viewed below (accompanying blog post here):

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

What's quite interesting, is that it will have a built-in tournament feature. Valve say that Artifact will offer "complete control in creating a tournament", so we might have to run a few of our own if there's enough interest from readers.

I still can't quite get my head around it having multiple lanes like Dota 2, it seems like something that will keep you on your toes for sure. I have no doubt it will be massively popular! I'm excited to try it myself, as it looks really good! Will you be checking it out?

See more on the official site and Steam. The official site still doesn't have a lot, I expect a lot more to be revealed as the days go on.

Article taken from GamingOnLinux.com.
19 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more information here.
About the author -
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
30 comments
Page: «3/3
  Go to:

14 4 years 2 November 2018 at 5:40 am UTC
When you guys mentioned multiple lanes, I first thought of Solforge, a card game that I have played quite a few hours and used to really like. The lanes in Artifact look pretty different, which is good for variety's sake.

I will mostly likely buy Artifact on release day. $20 is a good deal even if it turns out to be mediocre.

I wonder what add-ons will be like. Certainly, they aren't going to sell booster packs.
TheSHEEEP 2 November 2018 at 7:04 am UTC
View PC info
  • Supporter
Well, I'll certainly give it a go, too, at some point.
sub 2 November 2018 at 8:56 am UTC
So sad, all that Valve came up with after all these years is a card game. :/
skye 2 November 2018 at 9:46 am UTC
I'm been really enjoying Faeria, maybe I card diversify my mild card game addiction ;)
Nezchan 2 November 2018 at 1:15 pm UTC
subSo sad, all that Valve came up with after all these years is a card game. :/

And the upcoming In the Valley of Gods that Campo Santos is working on. And multiple other game projects that have been mentioned but haven't been officially announced yet.

I am mystified by the implication that a card game is somehow "lesser" than other kinds of games. Seems kind of insulting to the people who enjoy playing them, and the people who put work (in this case, four years of work) into making them.
Nezchan 2 November 2018 at 1:15 pm UTC
skyeI'm been really enjoying Faeria, maybe I card diversify my mild card game addiction ;)

Ho ho!
Purple Library Guy 2 November 2018 at 4:19 pm UTC
Kels
subSo sad, all that Valve came up with after all these years is a card game. :/

And the upcoming In the Valley of Gods that Campo Santos is working on. And multiple other game projects that have been mentioned but haven't been officially announced yet.

I am mystified by the implication that a card game is somehow "lesser" than other kinds of games. Seems kind of insulting to the people who enjoy playing them, and the people who put work (in this case, four years of work) into making them.
It may be a fine game, but I can understand the criticism in a way. A card game requires very little graphics, no story, hardly any setting et cetera. If that requires four years of work, there is a certain sense of "The mountain laboured, and brought forth a mouse."
Nezchan 2 November 2018 at 5:15 pm UTC
Purple Library Guy
Kels
subSo sad, all that Valve came up with after all these years is a card game. :/

And the upcoming In the Valley of Gods that Campo Santos is working on. And multiple other game projects that have been mentioned but haven't been officially announced yet.

I am mystified by the implication that a card game is somehow "lesser" than other kinds of games. Seems kind of insulting to the people who enjoy playing them, and the people who put work (in this case, four years of work) into making them.
It may be a fine game, but I can understand the criticism in a way. A card game requires very little graphics, no story, hardly any setting et cetera. If that requires four years of work, there is a certain sense of "The mountain laboured, and brought forth a mouse."

Wait, what? Sure, it doesn't have a lot of 3D models or character animation, but you're going to look at that trailer and say that it doesn't involve tonnes of design, card animations, special effects of various sorts, plus a significant amount of detailed art (a piece for every card)? That isn't nothing and isn't something you can just snap your fingers and you've got it.

Not to mention, card games involve a lot of work to design and balance the mechanics, with significant hours of playtesting to back that up. And I doubt there's less programming involved than most other sorts of games.

But sure, this looks like something a team of three banged out in a weekend. Sounds legit.
Cestarian 2 November 2018 at 5:45 pm UTC
Voyajer
CestarianGame seems like crap (although I say that about pretty much all MTG ripoffs that have less depth than MTG)

You call it an mtg rip-off but it's made by Richard Garfield himself...

Now that is interesting, maybe I shoudl give it a chance just to see what it's like. Hearthstone and TES Legends were seriously not doing it for me though.
Purple Library Guy 2 November 2018 at 6:14 pm UTC
Kels
Purple Library Guy
Kels
subSo sad, all that Valve came up with after all these years is a card game. :/

And the upcoming In the Valley of Gods that Campo Santos is working on. And multiple other game projects that have been mentioned but haven't been officially announced yet.

I am mystified by the implication that a card game is somehow "lesser" than other kinds of games. Seems kind of insulting to the people who enjoy playing them, and the people who put work (in this case, four years of work) into making them.
It may be a fine game, but I can understand the criticism in a way. A card game requires very little graphics, no story, hardly any setting et cetera. If that requires four years of work, there is a certain sense of "The mountain laboured, and brought forth a mouse."

Wait, what? Sure, it doesn't have a lot of 3D models or character animation, but you're going to look at that trailer and say that it doesn't involve tonnes of design, card animations, special effects of various sorts, plus a significant amount of detailed art (a piece for every card)? That isn't nothing and isn't something you can just snap your fingers and you've got it.

Not to mention, card games involve a lot of work to design and balance the mechanics, with significant hours of playtesting to back that up. And I doubt there's less programming involved than most other sorts of games.

But sure, this looks like something a team of three banged out in a weekend. Sounds legit.
You're going a bit over the top, I think. I don't believe I said anything about banged out in a weekend. But making a computer-based card game is a lot like . . . making a physical card game, or a fairly elaborate physical board game. Yes, there are a lot of art assets, yes there is a good deal of design work, yes it takes skill and/or intuition to do well.
But the fact is that creating a physical card game or board game does not cost the millions of bucks or require the number of bodies contributing that a computer game from a big studio does. It's a smaller thing. It's not that there's no creativity involved, it's more the difference between a short story and a large novel. Valve is a big outfit from which people tend to expect big things. Card games, relatively speaking, are small things (although the profits may be huge). I actually am not bothered by Valve doing a small thing, I think it's kind of sweet that unlike most behemoth corporations they can decide to do a small quirky thing. I hope they profit. But that does not make a card game a thing on the same scale as most other kinds of games.
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

You need to Register and Login to comment, submit articles and more.


Or login with...

Livestreams & Videos
Community Livestreams
  • RPM Flow: „The Curious Expedition“
  • Date:
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts