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The developer of VK9, another rather interesting compatibility layer has advanced further with the announcement of another completed milestone.

Much like DXVK, it aims to push Direct3D over to Vulkan, while DXVK focuses on D3D11 and D3D10 the VK9 project is fixed on D3D9.

Writing about hitting the 29th milestone, the developer said this on their blog:

VK9 has reached it's 29th milestone. Reaching this milestone required further shader enhancements including support for applications which set a vertex shader but no pixel shader. In addition to this there are a number of fixes including proper NOOVERWRITE support which fixed the graphical corruption in UT99. This release also no longer depends on the push descriptor extension so VK9 should now be compatible with the closed source AMD driver. New 32bit and 64bit builds are available on Github.

Always fun to watch these projects progress, give it another year and it will be exciting to see what we can do with it. They have quite a few milestones left to achieve, which you can find on the Roadmap.

Find it on GitHub.

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40 comments
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Liothe 16 December 2018 at 1:33 pm UTC
Vulkanize all things

I'm looking forward to this being ready for use


Last edited by Liothe at 16 December 2018 at 1:37 pm UTC
Kristian 16 December 2018 at 4:17 pm UTC
Great seeing the project make progress. By my count from the roadmap there are 14 milestones left after this. The roadmap being based on DX9 samples leads me to the following questions: Is full support for all the samples enough for a complete DX9 implementation? Does WineD3D support all those samples?
Comandante Ñoñardo 16 December 2018 at 5:46 pm UTC
I wish Valve support this...
This project can give Proton the proper retro compatibility/performance for heavy weight DX9 games.
jens 16 December 2018 at 6:46 pm UTC
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Comandante ÑoñardoI wish Valve support this...
This project can give Proton the proper retro compatibility/performance for heavy weight DX9 games.

Are there any heavy weight DX9 games?
johndoe86x 16 December 2018 at 7:26 pm UTC
jens
Comandante ÑoñardoI wish Valve support this...
This project can give Proton the proper retro compatibility/performance for heavy weight DX9 games.

Are there any heavy weight DX9 games?

There are a ton of them. It was the de facto API before DX11, but the biggest one that comes to mind is the original Skyrim.
raneon 16 December 2018 at 7:52 pm UTC
Looking at the roadmap it seems like the VK9 developer progressed quite well. I wonder at which point normal games could be expected to work or are all milestones mandatory?
jens 16 December 2018 at 8:50 pm UTC
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johndoe86x
jens
Comandante ÑoñardoI wish Valve support this...
This project can give Proton the proper retro compatibility/performance for heavy weight DX9 games.

Are there any heavy weight DX9 games?

There are a ton of them. It was the de facto API before DX11, but the biggest one that comes to mind is the original Skyrim.

I have never played that game, is the wine opengl translation not fast enough on a somewhat modern machine?
Shmerl 16 December 2018 at 8:51 pm UTC
jensAre there any heavy weight DX9 games?

The Witcher 2 is quite heavy (Windows version is using DX9), but it has an OpenGL wrapped port by Virtual Programming already.


Last edited by Shmerl at 16 December 2018 at 8:51 pm UTC
massatt212 16 December 2018 at 10:19 pm UTC
he needs to get games running to catch valve eyes, or he can be a scammer or he could just decide to abandon the project, valve needs to see hug progress before supporting him, and their are tones of games that still use DX9
mylka 17 December 2018 at 12:21 am UTC
Shmerl
jensAre there any heavy weight DX9 games?

The Witcher 2 is quite heavy (Windows version is using DX9), but it has an OpenGL wrapped port by Virtual Programming already.

this game runs pretty well on 5yr old cards. if you have an older card, you wont have vulkan

heavy weight DX9 games are nothing for todays cards. even cheap ones like rx570 can handle them easily

massatt212he needs to get games running to catch valve eyes, or he can be a scammer or he could just decide to abandon the project, valve needs to see hug progress before supporting him, and their are tones of games that still use DX9

i dont think this means that more games will work, but you could have more FPS.
if they can translate DX9 to VULKAN, they can translate DX9 to OpenGL and thats what proton already does
how many games would profit from VK9? skyrim
are there any other dx9 only games with bad performance?

edit:
https://www.youtube.com/watch?v=NkPys83pfjQ
he has 60FPS on ultra with a 1060. VR9 woudlnt help him at all


Last edited by mylka at 17 December 2018 at 12:25 am UTC
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