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Widelands just keeps on improving!

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QuoteWidelands is an open source (GPLed) real-time strategy game. It is built upon the SDL and other open source libraries and is (and will always be) under heavy development. If you knew Settlers I & II, then you already have a rough idea what Widelands is all about because widelands is heavily inspired by those two games.


Widelands last release was quite a while ago (16th April) and since then a couple of news posts have been made detailing the changes.

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Highlights to come from Build 16 of Widelands:
      Barbarians works animations are finished
      The existing campaigns were modified to use lua as engine, this leads to a much more smoother and more intelligent campaign behaviour
      It is now possible to set a condition for when a game is won.
      A team play feature - teamed players can't attack each other and share the vision
      Basic opengl support was merged and improved at some places - if you feel like Widelands is too slow, you can now try the new opengl renderer
      The forester got some more intelligence - finally he understands, that it is not a good idea, to rip out other small trees and as well cares about affinities of the trees (so will place a tree that best fits the place)

There is a lot more... Article taken from GamingOnLinux.com.
Tags: Misc
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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