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Wine 2.11 released

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The Wine 2.11 development release is now officially available with more Android work and other fixes.

The highlights of this release:
  • OpenGL support in the Android driver.
  • Support for security labels.
  • Relay debugging on ARM64.
  • More dictionary support in WebServices.
  • New registry file parser in RegEdit.
  • Various bug fixes.


This time around 16 bugs were squashed, with Battlefield Bad Company 2, Call of Duty: Modern Warfare 2, Adobe Premiere and more getting fixes. Article taken from GamingOnLinux.com.
Tags: Wine
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3 comments

mrdeathjr 23 Jun, 2017
In this wine version more d3d9 work related are added and flickering reduce in for example transformers devastation

View video on youtube.com

However CSMT=1 is required in most games with flickering problem

^_^


Last edited by mrdeathjr on 23 June 2017 at 8:03 pm UTC
TheRiddick 24 Jun, 2017
do you still need CSMT=1 if your using GalliumWine version?


Last edited by TheRiddick on 24 June 2017 at 3:04 am UTC
mrdeathjr 27 Jun, 2017
Another interesting progress appears in WRC 5 (in WRC 4 car paint appears correctly specially notorious in vw polo and hyundai i20)

View video on youtube.com

With wine 2.0rc2 (last test) game runs around 30fps (for this reason dont be possible recording at 48fps)

View video on youtube.com

But now with wine 2.11 game runs around 55fps (for this reason now is possible recording at 48fps)

View video on youtube.com

System Specs Used in Both Test

CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus

MEMORY: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)

GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)

MAINBOARD: MSI H81M E33

^_^


Last edited by mrdeathjr on 27 June 2017 at 1:03 am UTC
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