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Wine 2.7 is out with shader improvements for Direct3D 11

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The latest Wine development release 2.7 is now officially out and it's a pretty interesting one. Some real goodies in this release!

Highlights:
  • TCP and UDP connection support in WebServices.
  • Various shader improvements for Direct3D 11.
  • Improved support for high DPI settings.
  • Partial reimplementation of the GLU library.
  • Support for recent versions of OSMesa.
  • Window management improvements on macOS.

They also fixed 31 bugs which caused issues with these games: Stronghold 2, Need for Speed: Carbon demo, Purge, The Witcher 3 and more.

See the release notes here.

Good stuff from the Wine team as always, will be very interesting to see how far they get with DirectX 11 support this year. Article taken from GamingOnLinux.com.
Tags: Wine
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JudasIscariot 28 April 2017 at 8:08 pm UTC
They've gotten pretty far, imho.

For example, The Flame in the Flood is perfectly playable now and that game was not even able to start just a year ago (I know because I filed a few bugs for it myself). Now, I can play it and it looks really good. There are some minor graphic differences when compared to the Windows version (some colors look a bit darker in Wine than Windows) but other than that, it plays perfectly.
TheRiddick 28 April 2017 at 9:50 pm UTC
Looks like Wine is on the DX11 home run now for support. Finally. Ironically we will probably see allot of games switch to Vulkan over the next year (including Bethesda ones) so VK will be used more under Wine for sure, lets hope DRM doesn't cockblock it however.
Shmerl 28 April 2017 at 10:53 pm UTC
Not much has improved for the Witcher 3 in this release.
Whitewolfe80 29 April 2017 at 8:35 am UTC
ShmerlNot much has improved for the Witcher 3 in this release.

Well you are playing a resource heavy game in a vm which is emulating dx11 (not fully) so yeah there are going to be performance hits i would say leave it six months to a year it will run as well as any other wine wrapped game.
Whitewolfe80 29 April 2017 at 12:41 pm UTC
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Whitewolfe80emulating dx11
WINE is just a communication layer between DX and opengl. It doesn't "emulate" any thing.
Emulation is a reproduction (or mimic) of a system with newly written code.

we can argue the technical terms but in laymen terms it emulates it
peterp771 29 April 2017 at 1:20 pm UTC
Whitewolfe80
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Whitewolfe80emulating dx11
WINE is just a communication layer between DX and opengl. It doesn't "emulate" any thing.
Emulation is a reproduction (or mimic) of a system with newly written code.

we can argue the technical terms but in laymen terms it emulates it

WINE = Wine Is Not An Emulator.
scaine 29 April 2017 at 3:09 pm UTC
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Whitewolfe80we can argue the technical terms but in laymen terms it emulates it
Thats exactly the problem, people think its an emulator because of all the confusion from people such as yourself, who say "it emulates" when in fact it doesn't.

In laymans terms, emulation and virtual enviroments are 2 completely different things.
Shall we call Windows, PC?

What's the problem, exactly? Wine isn't emulating windows directly, but it's emulating its system calls. It's such a irrelevant distinction, I can't see why people get upset over this. What does it actually matter?

Re-reading that paragraph I just wrote, I'm now worried that someone will smugly complain that it's not "emulating its system calls"... since technically it's replacing and redirecting those calls. And that's fine if it make any material difference to how you think about wine. I don't think it will.
Avehicle7887 29 April 2017 at 6:57 pm UTC
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While it has been discussed to death that WINE is not an Emulator, I think part of the reason it's misinterpreted that way is because it lets you run games written for a different operating system, similar to a PSX/2 Emulator.

From an "appearance" point of view, it can be seen that way but the mechanics are different. To be honest it's not as easy to explain it to a non technical person, more often than not it always ends up "what are system calls?" or "doesn't an emulator work like that?"
legluondunet 29 April 2017 at 9:18 pm UTC
From WIne site:

Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, macOS, & BSD. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop.

Not an emulator, not a virtual machine, it's an API translator between WIndows and Linux.


Last edited by legluondunet on 29 April 2017 at 9:20 pm UTC
Whitewolfe80 30 April 2017 at 2:24 am UTC
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scaineWhat's the problem, exactly?
other than the importance of spreading false info...

But its not important i know exactly how it works, i have IT degree worked as a linux admin for 6 years. Bottom line do not care what you want to call it call magic for all i fucking care, Wine is good program for getting windows programs to run on linux for those that need them the end.
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