The Wine 4.6 development release is now available and it includes some rather interesting updates, along with plenty of bug fixes.
Here's the highlights of Wine 4.6:
- Beginnings of a Vulkan backend for WineD3D.
- Support for loading Mono libraries from a shared location.
- Libwine.dll no longer needed when using Wine DLLs on Windows.
- Regression tests compiled directly to PE format.
- Support for the Split Button Common Control.
- Complex structs support in the typelib marshaller.
- Video capture ported to Video4Linux version 2.
- Initial version of the Debug Engine DLL.
They also noted 50 bugs have been marked as solved as of this release. As always, this doesn't mean all 50 were fixed in Wine 4.6, as some were only re-tested and found as solved in previous releases. The list of fixes includes Warframe, Mass Effect, a fix for BattlEye, The Sims, Revenant and plenty more.
Wine getting fixes for BattlEye is a curious one, since the official line from BattlEye is that they can only support titles with native ports. It will be very interesting to see if that really is the case or if Wine can get to a stage where it works with it.
You can find the full release announcement here.