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Title: OpenMW .37
coryrj19951 1 Dec 2015
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Has anyone else downloaded this update recently? They switched from Ogre to OpenSceneGraph, and it made quite a difference for me :D

A few comparison screenshots running on an R9 270x. Version 0.36 everything was off and lowered for the graphics and Version 0.37 everything was maxed. (in about two days time I will be able to test it on a Nvidia GTX 970 :woot: )

Version 0.36 (27 fps)
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Version 0.37 (59.99 fps)
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Version 0.36 (14 fps)
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Version 0.37 (37.06 fps)
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A few more screenshots [here](http://postimg.org/gallery/sdigiv58/1bbe2274/)
Julius 1 Dec 2015
Wow, massive difference. I wonder if not more FOSS games should switch away from OGRE3D as they run really badly (Stunt Rally for example, sadly a bad example as a switch is highly unlikely for it).
Liam Dawe 1 Dec 2015
Wow, not only an FPS difference, but the new version looks noticeably better graphically too!
coryrj19951 1 Dec 2015
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Quoting: TheBossWow, not only an FPS difference, but the new version looks noticeably better graphically too!
I think technically 0.36 would look more similar to 0.37 but my system couldn't handle anything above extra low :P And I wanted to show the difference of my system running on 0.36 running on "ultra low" and 0.37 maxed out.

Here is 0.36 maxed out (4 fps)
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Gotta say, I'm loving OSG ^_^
codyaj1995 2 Dec 2015
i still cant get over how nice the water looks! OpenMW is finally fully playable on my system! (with a radeon hd7770!)
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