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OpenMW .37
coryrj19951 Dec 1, 2015
Has anyone else downloaded this update recently? They switched from Ogre to OpenSceneGraph, and it made quite a difference for me :D

A few comparison screenshots running on an R9 270x. Version 0.36 everything was off and lowered for the graphics and Version 0.37 everything was maxed. (in about two days time I will be able to test it on a Nvidia GTX 970 )

Version 0.36 (27 fps)


Version 0.37 (59.99 fps)


Version 0.36 (14 fps)


Version 0.37 (37.06 fps)


A few more screenshots here
Julius Dec 1, 2015
Wow, massive difference. I wonder if not more FOSS games should switch away from OGRE3D as they run really badly (Stunt Rally for example, sadly a bad example as a switch is highly unlikely for it).
Liam Dawe Dec 1, 2015
Wow, not only an FPS difference, but the new version looks noticeably better graphically too!
coryrj19951 Dec 1, 2015
Quoting: TheBossWow, not only an FPS difference, but the new version looks noticeably better graphically too!

I think technically 0.36 would look more similar to 0.37 but my system couldn't handle anything above extra low :P And I wanted to show the difference of my system running on 0.36 running on "ultra low" and 0.37 maxed out.

Here is 0.36 maxed out (4 fps)


Gotta say, I'm loving OSG ^_^
codyaj1995 Dec 2, 2015
i still cant get over how nice the water looks! OpenMW is finally fully playable on my system! (with a radeon hd7770!)
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