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- Linaro reveal they're collaborating with Valve for the Steam Frame
- Steam Frame and Steam Machine will be another good boost for Flatpaks and desktop Linux overall too
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- Valve update the Steam Workshop to allow mods to support multiple game versions
- SteamOS 3.7.20 adds the ntsync driver to help improve some game performance
- > See more over 30 days here
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- Arehandoro - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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Downloaded the opentrack software to have a play, I put a post up in the trackhat forums with regards support on linux as was thinking about trying it. He did answer and seems genuinely interested in how it works out, he states they cannot officially support it. Offered me a refund if it dont work out. So took a chance and ordered one. Post [here](http://www.trackhat.org/#!forum/c1oq5)
Chose the trackhat as it's the cheaper option compared to most + its wireless and its based on opentrack.
A few things with opentrack, it is it needs opencv 3, also you need to edit a cmake file in order to build the evdev plugin. I can see why it's disabled though.
Wont work unless root. Permissions thing I think. Need the uinput module loaded :whistle:Not really tried Linuxtrack yet
Thoughts?
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A bit more useful information. Apparently the Linux head tracking stuff does work with games like Euro Truck Simulator.
https://www.youtube.com/watch?v=oquBKX-YIv8
https://www.youtube.com/watch?v=bwSQSYoP__s
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Linux-track appears to be a base for others to integrate into their own program rather than a full control app like what opentrack is/does.
The dev of opentrack unfortunately does not see linux as needing or viable for gaming thus its only supported for developing on. Though how you can develop something with out testing during the development is beyond me :huh:
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https://github.com/opentrack/opentrack/wiki/Smartphone-Headtracking
I know that the simulator world is a niche even in windows... but if anybody start pushing the simulator world in linux will never have a good health.
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I've tried it and it does work. Still the same problem as the protocol that a lot of games use is freetrack [http://www.free-track.net/](http://www.free-track.net/)
Which is windows only :(
Edit: freetrack is what euro truck sim uses.
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https://youtu.be/oquBKX-YIv8
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It works well if am honest but with no protocols to use with it, it's next to useless unfortunately. Dev does state its a base app for integrating into your own.
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and im not going to run the game through wine, even if it performs fine
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1) Install OpenTrack (opentrack)
2) Install HeadTracker for your Android
3) Change the port to 4242 in the App
4) Open up Opentrack: set tracker to UDP and protocol to libevdev
5) Check your jstest-gtk if you see your device (intall jstest-gtk if needed)
6) Go to American Truck Sim and it should show under Controllers as headpose, configure your X and Y axis!
Quick Video:
View video on youtube.com
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i also found this: https://github.com/opentrack/opentrack/wiki/Smartphone-Headtracking
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View video on youtube.com
definitely I need to try it as I have track ir 4...
I'll post here when I do the test...
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He's wanting either .deb or rpm so he can test it. Know idea about debs.
Think he would be better off targeting ubuntu as steam is targeted at it!
http://trackhat-forum.1125090.n5.nabble.com/Linux-support-tp210p280.html
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depends=('opencv' 'qt5-serialport')makedepends=('cmake')
it shouldnt be hard to build?
i havent used ubuntu, nor rpm distros much so i dont really know how its there