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A few notes:
The game itself doesn't freeze. I can continue playing it on my desktop.
I can resume the game after rebooting the Link. I have to alt-tab back in, though.
This happens on both stable and beta bulids. A Link reset doesn't help.
This occurs on both ethernet and wifi. Wifi was flawless previously (I'm a network engineer - I've got a badass network).
This occurs consistently - within five minutes of playing a game. ANY game.
My desktop is a linux system with an nvidia gtx 960 - it plays every game perfectly - and doesn't freeze or jitter like the link. I have changed nothing about it.
Problem persists on stable and beta builds; I've gone back to build 499 and the problem persists.
Here is my streaming log:
http://termbin.com/cu90
I'd appreciate any help! Even if your steam link works great with your setup, I'd like to know. Thanks.
I don't think it's the Link, either - falling back to old builds hasn't helped, nor has switching to the stable build of Steam. I've also disabled hardware decoding/hardware encoding at various intervals, to no avail. However my Steam games play GREAT, just not on the Link. So something must be going on.
I do have VNC running, I wonder if that is related? EDIT: nope, disabling VNC didn't help.
### IMPROVE SYSTEM MEMORY MANAGEMENT ###
# Increase size of file handles and inode cache
fs.file-max = 2097152
# Do less swapping
vm.swappiness = 10
vm.dirty_ratio = 60
vm.dirty_background_ratio = 2
### GENERAL NETWORK SECURITY OPTIONS ###
# Number of times SYNACKs for passive TCP connection.
net.ipv4.tcp_synack_retries = 2
# Allowed local port range
net.ipv4.ip_local_port_range = 2000 65535
# Protect Against TCP Time-Wait
net.ipv4.tcp_rfc1337 = 1
# Decrease the time default value for tcp_fin_timeout connection
net.ipv4.tcp_fin_timeout = 15
# Decrease the time default value for connections to keep alive
net.ipv4.tcp_keepalive_time = 300
net.ipv4.tcp_keepalive_probes = 5
net.ipv4.tcp_keepalive_intvl = 15
### TUNING NETWORK PERFORMANCE ###
# Default Socket Receive Buffer
net.core.rmem_default = 31457280
# Maximum Socket Receive Buffer
net.core.rmem_max = 12582912
# Default Socket Send Buffer
net.core.wmem_default = 31457280
# Maximum Socket Send Buffer
net.core.wmem_max = 12582912
# Increase number of incoming connections
net.core.somaxconn = 4096
# Increase number of incoming connections backlog
net.core.netdev_max_backlog = 65536
# Increase the maximum amount of option memory buffers
net.core.optmem_max = 25165824
# Increase the maximum total buffer-space allocatable
# This is measured in units of pages (4096 bytes)
net.ipv4.tcp_mem = 65536 131072 262144
net.ipv4.udp_mem = 65536 131072 262144
# Increase the read-buffer space allocatable
net.ipv4.tcp_rmem = 8192 87380 16777216
net.ipv4.udp_rmem_min = 16384
# Increase the write-buffer-space allocatable
net.ipv4.tcp_wmem = 8192 65536 16777216
net.ipv4.udp_wmem_min = 16384
# Increase the tcp-time-wait buckets pool size to prevent simple DOS attacks
net.ipv4.tcp_max_tw_buckets = 1440000
net.ipv4.tcp_tw_recycle = 1
net.ipv4.tcp_tw_reuse = 1
Either way, I'll use this as a base and see what happens.
Edit:
Nope, problem returned immediately. Multiple attempts.
I had in the past some weird problems with my router when I was streaming movies from my NAS to TV like scrambling and freezing some times.Now my router just handles the traffic through the Internet and I dont overload it with local network streaming etc,My switches handle that.
I have like 12 devices on my home network and all are using my 2 gigabyte switches instead of router ports and never had an issue so far.