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Multiplay said our server spikes up to 6GB RAM use, which isn't right. They are testing a fresh world on it at the moment (old one is backed up!).
I managed to get it up to 1.2GB RAM by just myself doing hardly anything on it, they claim this is normal, but if you factor in a few more players it will just spike again.
I am currently considering moving hosts for it, pretty annoyed as I paid a bit upfront for it.
Details for our server can be found in this article.
So in other words, we are shit out of luck with the old world.
A new world has way less planets it needs to juggle, I'm sure world corruption is not the only difference between a new world and one that has been played in for a good week by various players.
Transferring planets is easy once you get your head around it. I did it during the beta and will gladly help.
I am hoping this + future Starbound updates might help.
Please backup anything you can from your current worlds as I will do a reset in a couple days.
Sadly it seems something has corrupted our world.
Buga happen though.
You are aware you can easily get dedicated servers with 64GB to 128GB RAM for under £100 month? Heck you can get 32GB for around £50 a month!
(Unmanaged of course, so you'd have to install/configure etc on your own but being Linux users that's no issue for us!)
We use Multiplay, a well known and official Starbound server provider.
I'm very curious to see wether the new world won't end up with the same "corruption"... still hoping for a word from the devs on the server issues, but alas, nothing yet.
Just FYI, I think we are going to have to drop the server.
Multiplay are utterly useless at communicating with me on issues.
It had been repeatedly down recently and they didn't tell me or anything. Too much hassle.
Looks like they sorted it, finally.