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I've finally bought Project Zomboid and the only official Linux version is of 1.5d.
There is a new 2.0x versions released and there even guides on how to make it work on Linux, but they don't work for me (while the 1.5d version does).
Any EASY way on how to make Project Zomboid 2.0 work ?
I've downloaded the file and put in in my Games dir, also put the lwjgl.jar and lwjgl_util.jar files from the 1.5d version there, but the game won't run, I get :
Running the game :
maximb@MaximB-HQ:~/Games$ ./zombie.shException in thread "main" java.lang.NoClassDefFoundError: zombie/FrameLoader
Caused by: java.lang.ClassNotFoundException: zombie.FrameLoader
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Could not find the main class: zombie.FrameLoader. Program will exit.
Cat Zombie.sh
maximb@MaximB-HQ:~/Games$ cat zombie.sh#!/bin/sh
java -Dgraphiclevel=0 -Dsun.java2d.noddraw=true -Dsun.awt.noerasebackground=true -Dsun.java2d.d3d=false -Dsun.java2d.opengl=false -Dsun.java2d.pmoffscreen=false -Djava.net.preferIPv4Stack=true -Djava.security.policy=applet.policy -XX:+AggressiveOpts -XX:+ScavengeBeforeFullGC -XX:+TieredCompilation -XX:Tier2CompileThreshold=30000 -XX:CompileThreshold=1500 -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:MaxGCPauseMillis=3 -XX:+UseAdaptiveSizePolicy -Dorg.lwjgl.util.NoChecks=true -Xms1024m -Xmx1024m -Djava.library.path='/home/maximb/Games/' -cp "./*:./" zombie.FrameLoader
Any ideas ?
P.S
I need to run it with sudo to make the keyboard work, just like in Minecraft ;)
In the script, where there's:
It should be something like:
I don't know the file layout for the game so I can't tell what it should be. I'd be surprised there's no post about this in the game's forum since it seems a trivial error.
PD: We should ask for OpenJDK support since Oracle Java is no longer free.
You don't need the other files from the older version, the launcher downloads everything for you. Trust me the launcher is the best and easiest way to do it;
[https://s3.amazonaws.com/alpha.projectzomboid.com/ProjectZomboid.jar](https://s3.amazonaws.com/alpha.projectzomboid.com/ProjectZomboid.jar)
LOL, so it's a luncher ?
And I was trying to run it with Java like I do with Minecraft...
Seems to be downloading stuff...looks good so far
Thanks.
[LWJGL] Failed to load 64 bit library: no lwjgl64 in java.library.path
[LWJGL] Failed to load 64 bit library: no lwjgl64 in java.library.path
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1738)
at java.lang.Runtime.loadLibrary0(Runtime.java:823)
at java.lang.System.loadLibrary(System.java:1028)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at zombie.openal.SoundStore$1.run(SoundStore.java:658)
at java.security.AccessController.doPrivileged(Native Method)
at zombie.openal.SoundStore.init(SoundStore.java:651)
at zombie.FrameLoader.main(FrameLoader.java:138)