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The launcher doesn't show any text or symbols. I can't log in with my usual account, I checked the box that used to say "guest account" to skip that.
The game used to load super slowly, but turning on debug mode and disabling the overlay fixed that. Now I can get to the menu, but every single option says "NOT FOUND", with a few "NULL" thrown in here and there. If I navigate through the menus, I can get to the character creation phase. The name of my character is shown, but the rest of the text is blank, except for the text at the top of the screen, which reads: "dataObject.header not set"
Finally, upon trying to load the map, all I get is a black screen while the music keeps playing.
I used steam to "verify the integrity of game files" in the properties menu. It returns "26 files failed to validate and will be reacquired", yet nothing seems to happen, now matter how many times I do this.
This problem has persisted through a reinstall of my OS, so I've already tried just redownloading the game from scratch.
It seems I'm missing critical game files yet steam doesn't want to fix it. I wonder if anyone else has encountered this problem?
This game used to work perfectly for me before.
Turning off debug mode didn't affect anything, so it was really the overlay causing the initial crash.
My specs:
Nvidia GTX 1060 3GB
i3-6500
8 GB Ram
Asus Z170-P
On a previous installation I was running KDE. Now it's XFCE. Didn't work in either case.
Any idea what font the launcher is using? Sounds stupid but if I could at least see the options in the launcher, it might help me mess with settings and see if I can fix this.
./AoW3_Debug: /usr/lib32/libssl.so.1.0.0: no version information available (required by ./AoW3_Debug)
./AoW3_Debug: /usr/lib32/libcrypto.so.1.0.0: no version information available (required by ./AoW3_Debug)
Setting breakpad minidump AppID = 226840
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197983538909 [API loaded no]
UserPath set to: \home\*REDACTED*\.local\share\AoW3\
Build Number: 20914 - Build Time: UnknownDate UnknownTime -STEAM BUILD
SignIn parameter: (null)
[OpenGL] NVIDIA Corporation : GeForce GTX 1060 3GB/PCIe/SSE2 (3.1.0 NVIDIA 375.26) GLSL: 1.40 NVIDIA via Cg compiler
[ERROR]Failed to load user profile...
Initialize took 207 ms
Destroying Window..
Terminate duration: 0.011 seconds
Both libssl.so.1.0.0 and libcrypto.so.1.0.0 are present in my /usr/lib32 folder. I have no idea what to do at this point but I guess these might be causing the problem.
steam %U -runtime
if that doesnt help I think there is a solution on AOW Forums
http://aow.triumph.net/forums/topic/linux-game-wont-launch-libssl-and-libcrypto-error/
In fact using steam-native is what seems to allow me to launch the game with the all the "NOT FOUND" text. It's only when I'm using the runtime that it doesn't get that far.
Antergos has an option to have it install steam for you. I suspect there's something wrong with that script that is screwing up my runtime. I'll try to reinstall steam on my own.
EDIT: Nope. Screw this, I'm installing xubuntu. Urgh.
All this because there's one game in my library that doesn't work!
I see now why I couldn't find a lot of info. It had to be a Canadian linux user who wants to play AoW3 with a distro that doesn't enable en_US by default. Pretty obscure.
I think I'll stick with pure arch from now on.
What do you people think about this game? I was and still am huge AoW 1 fan, although later instalment spoiled a bit fun from this game with that weird 3D things.
But AoW3 goes even further with its 3D stuff and a lot of models look a bit ugly. You know, like these games from early 3D revolution, when everything went from 2D to 3D, but looked very ugly.
Additionally, while AoW1 maps were well crafted, I just don't have the same feeling from AoW3 maps. AoW1 maps had a lot of local story packed into each map. Signposts, monsters roaming dark forests, revolutionaries pillaging farms, goblins attacking halfling towns...
Additionally, because everything needs to be very detailed, even every ground tileset, I found that I just can't recognize terrain from units. You know how good strategies are designed so you can see everything with quick glance? So you can't miss enemy or your units standing next to town? Or that you can recognize active place (well, magical tree, mine) from just map graphics? I just can't. I had similar problem with later HoMaM instalments (5, 6).
Also, the map dimension is weird. In AoW1, you could have relatively tiny maps and still full game with advanced spells and late-game units. Here it seems that due to weird terrain placement, small maps are just rush. And due to TB games being too slow, I just don't have that much time to play these long games, but I still want late game.
I think the combination of classes, specializations and races allows for really cool customization of your characters. Yesterday, I made a theocrat tigran dedicated to neutrality. I tweaked him to evoke cultures where balance is important, and to have some aura of odd mysticism surrounding him. It's really cool that you have all these options. The workshop mods give you even more options.
I like the change they did to hero leveling. More deterministic, you don't find yourself raging at the game for not giving you any good options. As well, the change to only allow one spell per turn was sorely needed. In AoW2, you could make a good mage learn that spell that damages all enemy units, holy wrath I believe, and have all your heroes get enough casting points to cast it once. You start your battle with 3-4 casts of this thing and everything that's not a high tier unit is already dead. Totally broken.
Getting rid of the whole wizard tower mechanic is also good. It really restricted your magic. The new game encourages you to use your leader more aggressively.
I really like it. I didn't really see any problems with what you mentioned.