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- 2025 Steam Awards winners have been revealed
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
From all the games I tried, the foliage/trees suck badly. Even in beautiful games like The Talos Principle, their foliage implementation is sub-par.
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Dying Light and Dead Island Definitive Editions have some and look really good imo.
There are actually a lot of games for Linux, which have a graphically real blow. Insofar as one gets involved. None of the games is anyhow photo-realistic or something like that. They are also not under Windows.
THAT is the game where I had my "Wow" moments. I'm really hoping the sequel would get ported to Linux as well.
I'll check those two today as well. I tried 7 ways to die, but it's still in alpha and while it looks promising, I'm not a big fan of survival game. Nevertheless, it gives you a nice detailed environment but no Crysis3-level foliage thus far.
:D
You're going to need a bleeding edge system if you want to run it at max.
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The graphics are really fantastic.
The fighting plays well and feels realistic - very visceral.
The running, climbing and jumping mechanics work very well indeed - I wish more games felt like this.
It's an open world experience, you explore here and there finding secrets in all sorts of nooks and crannies.
Sometimes you just go somewhere in the game, to admire the view, e.g. climbing a skyscraper.
On top of all this, the suspense and imposing danger of traversing the city at night - it gives quite a rush.
And... I haven't even played The Following DLC yet - For me there are still goodies galore left to enjoy.
(One more thing... I've been playing it at 4K resolution, and it has been running at a decent framerate.)
Tomb Raider is another good one if all you care about is graphics. I thought the game itself was mediocre at best, but it sure did look pretty.
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The Overload Demo looks awesome. But the level available in the demo isn't exactly full of eye candy. It's some rooms, rock caverns and robots. The caverns do look very rocky though. Scraggly, no sense of it being made of polygons at all. Awesome lighting I think.
I played around with using a -vulkan option on the newrendering beta and noticed a 15 to 20% increase in FPS. not sure if it is using vulkan though because I don't get any sort of information in terminal like I do with Unreal Tournament. which UT is using Vulkan now and it has the driver in the terminal information.
it's nice to see most of the effects and shaders working better though, night time is actually dark for a change. but no overlay on the map yet, but I guess that's a bonus feature on linux :) I can run the game on max quality (epic plus most options except tessellation and motion blur.) getting around 60 to 80 fps. using the nvidia 378.13 drivers.
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