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The Witcher 3 in Wine
Pangaea commented on 23 May 2019 at 4:45 pm UTC

Time to jump back in, I think

image


This one looks quite promising for the Cat issue mentioned previously, although it's not as good as a toggle. Apparently it's brand new as well.
https://www.nexusmods.com/witcher3/mods/3676

Don't know if all of them work yet, like the Gwent skip/cheat, but many of them are showing up properly despite being on Linux, such as the more zoomed out minimap.

Shmerl commented on 24 May 2019 at 2:58 am UTC

Mods can require scripts merging, that's why I prefer to use them sparingly. You can merge scripts manually using some merge tools (Meld, vimdiff etc.). That's basically what that Mod manager does anyway.

Case sensitivity is a common bugger. Windows using mod makers sometimes have no clue it's a problem, since Windows obscures it for them.

Pangaea commented on 25 May 2019 at 2:23 pm UTC

Don't know if there actually are any mod conflicts with the ones I'm running. Don't think so, but you never know (although the Hattori fast travel mod didn't work). Figured I'd try out the Script Merger to check, as the tool you mentioned didn't seem the best for checking many files. Probably better for comparing two different files or file structures. However, I can't get it to run - which is no surprise really. I just wonder what is needed, or if it's even feasible. The tool itself is .exe, and then there are several other bundled tools that are also exe files.

I have installed the game using adamhm's script from GOG, and tried to run an exe file using his winewrapper. That didn't work.


That said, the mods themselves seem to work. All are minor changes. But the game does crash more frequently now than before. I suspect it may have something to do with having upgraded to 5.0 kernel, but it's hard to say. When the game does crash, it is typically when going from one cutscene to another, or when loading an area after a cutscene. Sometimes also when using the fast travel system during normal gameplay.

Unfortunately that's not much to go on, but have you or others run into this issue, and know what may cause it? Could it really be the 5.0 kernel, or alternatively moving from 418 to 430 Nvidia driver?

To give one example where it crashes (I've started with a NG+): the transition after cutscenes at the end of White Orchard, when we're supposed to move to Velen.

Pangaea commented on 25 May 2019 at 10:05 pm UTC

I like the details they put in, above the cheese

image

Just a tiny thing in an inn, but it gives the game world more "life".

Shmerl commented on 26 May 2019 at 3:06 am UTC

The crash could be dxvk related, so check dxvk bug tracker about it. Also, make sure you are using latest Wine and latest dxvk (besides latest Vulkan driver).

Regarding various graffiti, I was trying to decode this message (found above the entrance to King of Beggars' house).

image

But so far no luck.

I also posted it in this thread:
https://forums.cdprojektred.com/index.php?threads/witcher-3-signposts-meaning.9722241/page-4#post-11538415

Pangaea commented on 26 May 2019 at 2:13 pm UTC

ShmerlThe crash could be dxvk related, so check dxvk bug tracker about it. Also, make sure you are using latest Wine and latest dxvk (besides latest Vulkan driver).
Cool, looks like a lot of work has gone into deciphering some of the graffiti and writings throughout the game. A little sidenote, but as a Norwegian I find it pretty cool to see so many Norwegian/Scandinavian locations and names, and of course a big chunk of the lore as well. Same as with Sapkowski's writing really.

About the crashes: I actually tried out the latest DXVK (1.2.1), but was later advised against it here: https://www.gog.com/forum/the_witcher_3_wild_hunt/the_witcher_3_for_linux/page2
Therefore I went back to 1.0.3 as the graphics drivers wouldn't take advantage of it anyway, and it felt like things were a little more sluggish. Will take a look at DXVK bugs and see if I can notice anything there. It's certainly a bit annoying that the game suddenly crashes to desktop out of the blue. Yesterday I was looking at notes on a notice board, and suddenly everything hard froze. Even the mouse when I changed workspace back to Mint.

Perhaps going back to the 4.18 kernel won't do anything, but it's worth a shot.

Short of the crashes the game runs perfectly, so playing it is no problem at all. But it is frustrating when it suddenly CTD and I lose progress.


Edit: Played a lot of hours today and the game never crashed, so here's hoping it wasn't just an outlier (compared to previous) and that downgrading to 4.18 kernel actually helped. Couldn't find any suitable bugs in the DXVK bugtracker.

Shmerl commented on 26 May 2019 at 10:33 pm UTC

PangaeaPlayed a lot of hours today and the game never crashed, so here's hoping it wasn't just an outlier (compared to previous) and that downgrading to 4.18 kernel actually helped. Couldn't find any suitable bugs in the DXVK bugtracker.

If you think it's dxvk related, you can mention it here: https://github.com/doitsujin/dxvk/issues/138

Shmerl commented on 27 May 2019 at 2:05 am UTC

Novigrad harbor at night:

image

The city is really massive, amazing job they did there! A pity though you can enter only a few building, and can't get to any high towers (or at least I didn't find a way yet).

Shmerl commented on 27 May 2019 at 4:42 am UTC

Found one way! Novigrad rooftops:

image

image

I managed to get on top of one of the smaller towers:

image

image

image

Some roof hopping from there works, but you can't really get far.

Pangaea commented on 27 May 2019 at 10:46 am UTC

Impressive work, especially in light of how easily Geralt dies to falls

CDPR did great work with the city, and also the whole area around it. Would be cool to be able to enter more buildings, or every one of them, but the amount of work that would entail... :shudders: One can still enter a decent chunk, and there is a lot to do in the city.

In some locations in the countryside I wanted to have a loooong dive into the ocean, but typically it's not that easy to find safe areas to dive from. Cliffs aren't steep enough so you can't jump far enough out. Glad there isn't a death counter in the game


Wouldn't mind a view like this where I live.

image

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