Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
The Witcher 3 in Wine
Page: «49/178»
  Go to:
Faattori Nov 29, 2017
Ok, looks like it's something Mesa only like the last freeze. On Nvidia drivers everything seems to work fine.

Tried to look around for the previously invisible models and everything seemed to work. Not sure if placebo or even gained some FPS too.
maspeber Nov 29, 2017
This is my Vega56 shot:




Resolution: 1920x1200 (with virtual desktop in winecfg), lower part not displayed because I only have 1980px). All Ultra, HBAO+, no Hairworks.

inxi -F
CPU: Octa core AMD Ryzen 7 1700 Eight-Core (-HT-MCP-) cache: 4096 KB
clock speeds: max: 3800 MHz 1: 3044 MHz 2: 3037 MHz 3: 3043 MHz 4: 3135 MHz 5: 3037 MHz 6: 3056 MHz
7: 3045 MHz 8: 3066 MHz 9: 3604 MHz 10: 3776 MHz 11: 3037 MHz 12: 3046 MHz 13: 3037 MHz 14: 3050 MHz
15: 3038 MHz 16: 3058 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Vega [Radeon RX Vega]
Display Server: x11 (X.Org 1.19.5 ) drivers: ati,amdgpu (unloaded: modesetting,fbdev,vesa,radeon)
Resolution: [email protected]
OpenGL: renderer: AMD VEGA10 (DRM 3.23.0 / 4.15.0-041500rc1-generic, LLVM 5.0.1)
version: 4.5 Mesa 17.4.0-devel

Funny same fps as you Shmerl but my card is only 70% loaded but at full clock with full energy target - 150W (powersafe bios).
Shmerl Nov 29, 2017
Quoting: maspeberFunny same fps as you Shmerl but my card is only 70% loaded

Sounds like the issue is with some CPU bottleneck then. You can see some cores used fully.
maspeber Nov 29, 2017
QuoteSounds like the issue is with some CPU bottleneck

Yes, I think so too. More than 3,8GHz per core is not possible with my Ryzen. All in all it runs fine now. Some invisible monsters and some missing textures in cutscenes. Not too bad :) I like to play TW3 under wine :)
Shmerl Nov 29, 2017
Quoting: maspeberSome invisible monsters and some missing textures in cutscenes.

That's because you didn't apply patches to avoid the freeze or it's a separate problem with cutscenes?
Shmerl Nov 30, 2017
I tested the futex patch by Sebastian Lackner (it needed a couple of tweaks to compile):

Loop:


Futex:


It doesn't seem to have a noticeable impact on FPS (possibly even decreasing it a bit), but it reduces CPU utilization. Strangely, GPU utilization is decreased somewhat too.
maspeber Nov 30, 2017
QuoteThat's because you didn't apply patches to avoid the freeze or it's a separate problem with cutscenes?

I use Wine 2.21 with three staging patches and the patch against invisible surfaces near underground areas. I dont use the patch against invisible enemies to avoid freezes. I had two cases with missing textures in cutscenes until now and I get rarely invisible enemies so its better for me to avoid the freezes.
Cmdr_Iras Nov 30, 2017
Nice, hopefully there will be a 'fix' for the nvidia performance as well at somepoint. Though Im not familiar enough with it all to debug myself.
Shmerl Dec 1, 2017
Looks like it's coming after all:

View video on youtube.com
TheRiddick Dec 1, 2017
´Nitro Charged´ aka, 500W TDP reactor edition.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register


Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.