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Tried to look around for the previously invisible models and everything seemed to work. Not sure if placebo or even gained some FPS too.
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Resolution: 1920x1200 (with virtual desktop in winecfg), lower part not displayed because I only have 1980px). All Ultra, HBAO+, no Hairworks.
inxi -F
CPU: Octa core AMD Ryzen 7 1700 Eight-Core (-HT-MCP-) cache: 4096 KB
clock speeds: max: 3800 MHz 1: 3044 MHz 2: 3037 MHz 3: 3043 MHz 4: 3135 MHz 5: 3037 MHz 6: 3056 MHz
7: 3045 MHz 8: 3066 MHz 9: 3604 MHz 10: 3776 MHz 11: 3037 MHz 12: 3046 MHz 13: 3037 MHz 14: 3050 MHz
15: 3038 MHz 16: 3058 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Vega [Radeon RX Vega]
Display Server: x11 (X.Org 1.19.5 ) drivers: ati,amdgpu (unloaded: modesetting,fbdev,vesa,radeon)
Resolution: [email protected]
OpenGL: renderer: AMD VEGA10 (DRM 3.23.0 / 4.15.0-041500rc1-generic, LLVM 5.0.1)
version: 4.5 Mesa 17.4.0-devel
Funny same fps as you Shmerl but my card is only 70% loaded but at full clock with full energy target - 150W (powersafe bios).
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Sounds like the issue is with some CPU bottleneck then. You can see some cores used fully.
Yes, I think so too. More than 3,8GHz per core is not possible with my Ryzen. All in all it runs fine now. Some invisible monsters and some missing textures in cutscenes. Not too bad :) I like to play TW3 under wine :)
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That's because you didn't apply patches to avoid the freeze or it's a separate problem with cutscenes?
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Loop:
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Futex:
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It doesn't seem to have a noticeable impact on FPS (possibly even decreasing it a bit), but it reduces CPU utilization. Strangely, GPU utilization is decreased somewhat too.
I use Wine 2.21 with three staging patches and the patch against invisible surfaces near underground areas. I dont use the patch against invisible enemies to avoid freezes. I had two cases with missing textures in cutscenes until now and I get rarely invisible enemies so its better for me to avoid the freezes.
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