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You can probably symlink it, so yes. But it might use registry stuff as well. The easiest way is just to make a copy of the whole prefix. I decided not to bother and to experiment in the existing prefix. You can always uninstall Vulkan SDK, and remove dxvk overrides as well.
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Just built latest dxvk - definitely some improvement! I'm hitting 45 fps in some places (where before it was 40).
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I'm now maxing out my GPU with a 980ti at 1440p and medium/high settings, and getting around 60-90fps typically. Before it was maxing out at 89% gpu utilisation. It's still slower than Windows though, I'd guess around 80% of Windows, but very much playable.
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By the way, if I understand correctly, dxvk translates D3D11 into Windows Vulkan (so the need to install Vulkan SDK), which is then translated into Linux Vulkan. What is the point in translating it into Windows Vulkan first? Shouldn't it be less indirect to translate into Linux Vulkan right away?
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It seems I did everything correctly, the driver though was running Vulkan 1.0.49 which wasn't enough for the game, Updated to 390.25 and game ran instantly.
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It seems with DXVK even the lowest of systems will be able to play this game on Linux now :-)
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1280x720 / Medium Settings / SSAO+Light Shafts on.
System:
Core 2 Quad Q6600 @ 2.7GHZ
Nvidia GT1030
4GB DDR2 Memory
GPU usage easily hit 100% / CPU peaked 85% Max.
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I know I should use the DXVK_HUD = 1 command but I do not know where