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- The best Linux distribution for gaming in 2025
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View PC info
I uninstalled solus-runtime-gaming and linux-steam-integration, then downloaded the older versions from here:
https://packages.solus-project.com/lsi/8/
and installed them, and the game ran again
sudo snap remove solus-runtime-gaming linux-steam-integration
https://packages.solus-project.com/lsi/8/solus-runtime-gaming_3.0.0_amd64.snap
https://packages.solus-project.com/lsi/8/linux-steam-integration_0.6_amd64.snap
sudo snap install --dangerous solus-runtime-gaming*.snap
sudo snap install --dangerous --devmode linux-steam-integration*.snap
snap run linux-steam-integration
further digging into the process while its running reveals the following libs being used:
Private
hide
384968 KB [heap]
65836 KB /run/media/gloriouseggroll/ef1ac18c-2ea0-4f5a-8aff-3f201711cd36/Steam-Linux/steamapps/common/Dying Light/libgamelib.so
22088 KB /usr/lib/libLLVM-5.0.so
16324 KB /dev/shm/u1000-Shm_e311735a
16076 KB /run/media/gloriouseggroll/ef1ac18c-2ea0-4f5a-8aff-3f201711cd36/Steam-Linux/steamapps/common/Dying Light/libengine.so
8168 KB /usr/lib/dri/radeonsi_dri.so
1676 KB /home/gloriouseggroll/snap/linux-steam-integration/common/.local/share/Steam/linux64/steamclient.so
1380 KB /run/media/gloriouseggroll/ef1ac18c-2ea0-4f5a-8aff-3f201711cd36/Steam-Linux/steamapps/common/Dying Light/DyingLightGame
1280 KB /run/media/gloriouseggroll/ef1ac18c-2ea0-4f5a-8aff-3f201711cd36/Steam-Linux/steamapps/shadercache/239140/mesa_shader_cache/index
964 KB /dev/shm/u1000-Shm_cf187dfa
940 KB /usr/lib/libgnutls.so.30.14.6
616 KB /usr/lib/libSDL2-2.0.so.0.7.0
540 KB /run/media/gloriouseggroll/ef1ac18c-2ea0-4f5a-8aff-3f201711cd36/Steam-Linux/steamapps/common/Dying Light/libfilesystem.so
524 KB /run/media/gloriouseggroll/ef1ac18c-2ea0-4f5a-8aff-3f201711cd36/Steam-Linux/steamapps/common/Dying Light/libfmodex64.so
452 KB /usr/lib/libGLEW.so.1.10.0
452 KB /dev/shm/u1000-Shm_b55355d
400 KB /usr/lib/libcurl-gnutls.so.4.5.0
376 KB /run/media/gloriouseggroll/ef1ac18c-2ea0-4f5a-8aff-3f201711cd36/Steam-Linux/steamapps/common/Dying Light/libropengl.so
276 KB /usr/lib/glx-provider/default/libGL.so.1.2.0
252 KB /usr/lib/libp11-kit.so.0.1.0
224 KB /home/gloriouseggroll/snap/linux-steam-integration/common/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so
188 KB /usr/lib/libdbus-1.so.3.14.14
156 KB /run/media/gloriouseggroll/ef1ac18c-2ea0-4f5a-8aff-3f201711cd36/Steam-Linux/steamapps/common/Dying Light/libsteam_api.so
148 KB /usr/lib/libopenal.so.1.18.0
140 KB /usr/lib/libncursesw.so.5.9
132 KB /usr/lib/libglapi.so.0.0.0
108 KB /usr/lib/libunistring.so.2.0.0
104 KB [stack]
100 KB /usr/lib/libelf-0.168.so
92 KB /run/media/gloriouseggroll/ef1ac18c-2ea0-4f5a-8aff-3f201711cd36/Steam-Linux/steamapps/common/Dying Light/libimagelib.so
76 KB /usr/lib/libedit.so.0.0.54
76 KB /usr/lib/libnettle.so.6.3
72 KB /usr/lib/libgmp.so.10.3.2
72 KB /usr/lib/libtasn1.so.6.5.4
72 KB /usr/lib/libjpeg.so.8.1.2
72 KB /usr/lib/libpng12.so.0.57.0
72 KB /usr/lib/libvorbisfile.so.3.3.7
56 KB /usr/lib/libdrm_radeon.so.1.0.1
48 KB /usr/lib/libdrm_amdgpu.so.1.0.0
48 KB /usr/lib/libc-2.25.so
48 KB /usr/lib/libstdc++.so.6.0.24
44 KB /usr/lib/libX11.so.6.3.0
40 KB /usr/lib/libasound.so.2.0.0
40 KB /usr/lib/libdrm_nouveau.so.2.0.0
36 KB /usr/lib/libxcb-glx.so.0.0.0
28 KB /usr/lib/libgcrypt.so.20.2.1
28 KB /run/media/gloriouseggroll/ef1ac18c-2ea0-4f5a-8aff-3f201711cd36/Steam-Linux/steamapps/common/Dying Light/libmemdump.so
20 KB /usr/lib/libdrm.so.2.4.0
16 KB /usr/lib/libsystemd.so.0.19.1
16 KB /usr/lib/libXinerama.so.1.0.0
12 KB /usr/lib/libudev.so.1.6.7
12 KB /usr/lib/libexpat.so.1.6.7
12 KB /usr/lib/ld-2.25.so
8 KB /usr/lib/libgpg-error.so.0.22.0
8 KB /usr/lib/liblzma.so.5.2.3
8 KB /usr/lib/libXss.so.1.0.0
8 KB /usr/lib/libXrandr.so.2.2.0
8 KB /usr/lib/libXi.so.6.1.0
8 KB /usr/lib/libXrender.so.1.3.0
8 KB /usr/lib/libXcursor.so.1.0.2
8 KB /dev/shm/u1000-Shm_f4ed8cfc
8 KB /usr/lib/libffi.so.6.0.4
8 KB /usr/lib/libmvec-2.25.so
8 KB /usr/lib/libXau.so.6.0.0
8 KB /usr/lib/libogg.so.0.8.3
8 KB /usr/lib/libvorbis.so.0.4.8
8 KB /usr/lib/libXxf86vm.so.1.0.0
8 KB /usr/lib/libxcb-dri2.so.0.0.0
8 KB /usr/lib/libxcb.so.1.1.0
8 KB /usr/lib/libX11-xcb.so.1.0.0
8 KB /usr/lib/libXfixes.so.3.1.0
8 KB /usr/lib/libXdamage.so.1.1.0
8 KB /usr/lib/libXext.so.6.4.0
8 KB /usr/lib/libxshmfence.so.1.0.0
8 KB /usr/lib/libxcb-sync.so.1.0.0
8 KB /usr/lib/libxcb-present.so.0.0.0
8 KB /usr/lib/libxcb-xfixes.so.0.0.0
8 KB /usr/lib/libxcb-dri3.so.0.0.0
8 KB /usr/lib/libz.so.1.2.11
8 KB /usr/lib/libgcc_s.so.1
8 KB /usr/lib/libm-2.25.so
8 KB /usr/lib/libsndio.so.6.1
8 KB /usr/lib/librt-2.25.so
8 KB /usr/lib/libpthread-2.25.so
8 KB /usr/lib/libdl-2.25.so
8 KB /snap/linux-steam-integration/x1/usr/lib64/liblsi-redirect.so
8 KB /snap/linux-steam-integration/x1/usr/lib64/liblsi-intercept.so
Shared
hide
9784 KB /home/gloriouseggroll/snap/linux-steam-integration/common/.local/share/Steam/linux64/steamclient.so
2648 KB /usr/lib/libc-2.25.so
940 KB /usr/lib/libX11.so.6.3.0
896 KB /usr/lib/libstdc++.so.6.0.24
640 KB /usr/lib/libm-2.25.so
512 KB /dev/shm/u1000-ValveIPCSharedObj5
460 KB /usr/lib/libSDL2-2.0.so.0.7.0
448 KB /usr/lib/locale/locale-archive
212 KB /usr/lib/libasound.so.2.0.0
160 KB /usr/lib/glx-provider/default/libGL.so.1.2.0
160 KB /usr/lib/libexpat.so.1.6.7
152 KB /usr/lib/ld-2.25.so
152 KB /usr/lib/libxcb.so.1.1.0
100 KB /usr/lib/libpthread-2.25.so
96 KB /usr/lib/libudev.so.1.6.7
96 KB /usr/lib/libgcc_s.so.1
80 KB /usr/lib/libXext.so.6.4.0
64 KB /dev/shm/u1000-Shm_e311735a
64 KB /dev/shm/u1000-Shm_cf187dfa
64 KB /dev/shm/u1000-Shm_b55355d
64 KB /usr/lib/libdbus-1.so.3.14.14
64 KB /usr/lib/libglapi.so.0.0.0
64 KB /usr/lib/libxcb-glx.so.0.0.0
64 KB /usr/lib/libgcrypt.so.20.2.1
64 KB /usr/lib/libdrm.so.2.4.0
64 KB /usr/lib/libsystemd.so.0.19.1
64 KB /usr/lib/libgpg-error.so.0.22.0
64 KB /usr/lib/liblzma.so.5.2.3
64 KB /usr/lib/libXi.so.6.1.0
64 KB /usr/lib/libmvec-2.25.so
64 KB /usr/lib/libvorbis.so.0.4.8
64 KB /usr/lib/libz.so.1.2.11
56 KB /usr/lib/libogg.so.0.8.3
52 KB /usr/lib/libsndio.so.6.1
48 KB /usr/lib/libXrandr.so.2.2.0
36 KB /usr/lib/libXrender.so.1.3.0
32 KB /usr/lib/libffi.so.6.0.4
28 KB /usr/lib/libxcb-xfixes.so.0.0.0
28 KB /usr/lib/librt-2.25.so
24 KB /usr/lib/libXcursor.so.1.0.2
24 KB /usr/lib/libxcb-sync.so.1.0.0
20 KB /usr/lib/libXxf86vm.so.1.0.0
20 KB /usr/lib/libXfixes.so.3.1.0
20 KB /snap/linux-steam-integration/x1/usr/lib64/liblsi-redirect.so
20 KB /snap/linux-steam-integration/x1/usr/lib64/liblsi-intercept.so
16 KB /usr/lib/libxcb-dri2.so.0.0.0
12 KB /usr/lib/libXau.so.6.0.0
12 KB /usr/lib/libdl-2.25.so
8 KB /usr/lib/libXss.so.1.0.0
8 KB /usr/lib/libXdamage.so.1.1.0
8 KB /usr/lib/libxcb-present.so.0.0.0
8 KB /usr/lib/libxcb-dri3.so.0.0.0
8 KB /memfd:xshmfence (deleted)
4 KB /dev/shm/u1000-Shm_f4ed8cfc
4 KB /usr/lib/libX11-xcb.so.1.0.0
4 KB /usr/lib/libxshmfence.so.1.0.0
seems libc 2.25 is what we need
View PC info
View PC info
{12:14:31.016} INFO: [INFO] > [GLEW] Init successful.
{12:14:31.016} INFO: [INFO] > [OpenGL] Vendor = X.Org
{12:14:31.016} INFO: [INFO] > [OpenGL] Renderer = Radeon RX 580 Series (POLARIS10, DRM 3.27.0, 4.18.8, LLVM 7.0.0)
{12:14:31.016} INFO: [INFO] > [OpenGL] Version = 4.5 (Compatibility Profile) Mesa 18.3.0-devel
{12:14:31.016} INFO: [INFO] > [OpenGL] GLSL = 4.50
{12:14:31.016} INFO: [INFO] > [OpenGL] Extensions =
{12:14:31.016} INFO: [INFO] | GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced
{12:14:31.016} INFO: [INFO] | GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object
{12:14:31.016} INFO: [INFO] | GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer
{12:14:31.016} INFO: [INFO] | GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels
{12:14:31.016} INFO: [INFO] | GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
{12:14:31.016} INFO: [INFO] | GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
{12:14:31.016} INFO: [INFO] | GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
{12:14:31.016} INFO: [INFO] | GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size
{12:14:31.016} INFO: [INFO] | GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image
{12:14:31.016} INFO: [INFO] | GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp
{12:14:31.016} INFO: [INFO] | GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
{12:14:31.016} INFO: [INFO] | GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
{12:14:31.016} INFO: [INFO] | GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
{12:14:31.016} INFO: [INFO] | GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
{12:14:31.016} INFO: [INFO] | GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary
{12:14:31.016} INFO: [INFO] | GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
{12:14:31.016} INFO: [INFO] | GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
{12:14:31.016} INFO: [INFO] | GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
{12:14:31.016} INFO: [INFO] | GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
{12:14:31.016} INFO: [INFO] | GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
{12:14:31.016} INFO: [INFO] | GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query
{12:14:31.016} INFO: [INFO] | GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness
{12:14:31.016} INFO: [INFO] | GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
{12:14:31.016} INFO: [INFO] | GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot
{12:14:31.016} INFO: [INFO] | GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
{12:14:31.016} INFO: [INFO] | GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision
{12:14:31.016} INFO: [INFO] | GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
{12:14:31.016} INFO: [INFO] | GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
{12:14:31.016} INFO: [INFO] | GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_stencil_texturing
{12:14:31.016} INFO: [INFO] | GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
{12:14:31.016} INFO: [INFO] | GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression
{12:14:31.016} INFO: [INFO] | GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
{12:14:31.016} INFO: [INFO] | GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
{12:14:31.016} INFO: [INFO] | GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
{12:14:31.016} INFO: [INFO] | GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
{12:14:31.016} INFO: [INFO] | GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
{12:14:31.016} INFO: [INFO] | GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
{12:14:31.016} INFO: [INFO] | GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
{12:14:31.016} INFO: [INFO] | GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
{12:14:31.016} INFO: [INFO] | GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
{12:14:31.016} INFO: [INFO] | GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
{12:14:31.016} INFO: [INFO] | GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_blend_equation_separate
{12:14:31.016} INFO: [INFO] | GL_ATI_draw_buffers GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil
{12:14:31.016} INFO: [INFO] | GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
{12:14:31.016} INFO: [INFO] | GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate
{12:14:31.016} INFO: [INFO] | GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
{12:14:31.016} INFO: [INFO] | GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced
{12:14:31.016} INFO: [INFO] | GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
{12:14:31.016} INFO: [INFO] | GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters
{12:14:31.016} INFO: [INFO] | GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
{12:14:31.016} INFO: [INFO] | GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
{12:14:31.016} INFO: [INFO] | GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
{12:14:31.016} INFO: [INFO] | GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_separate_specular_color GL_EXT_shader_integer_mix
{12:14:31.016} INFO: [INFO] | GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture
{12:14:31.016} INFO: [INFO] | GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_dxt1
{12:14:31.016} INFO: [INFO] | GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
{12:14:31.016} INFO: [INFO] | GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
{12:14:31.016} INFO: [INFO] | GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
{12:14:31.016} INFO: [INFO] | GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
{12:14:31.016} INFO: [INFO] | GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query
{12:14:31.016} INFO: [INFO] | GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
{12:14:31.016} INFO: [INFO] | GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
{12:14:31.016} INFO: [INFO] | GL_INGR_blend_func_separate GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug
{12:14:31.016} INFO: [INFO] | GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr
{12:14:31.016} INFO: [INFO] | GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba
{12:14:31.016} INFO: [INFO] | GL_MESA_window_pos GL_NVX_gpu_memory_info GL_NV_blend_square GL_NV_conditional_render
{12:14:31.016} INFO: [INFO] | GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil
{12:14:31.016} INFO: [INFO] | GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_env_combine4
{12:14:31.016} INFO: [INFO] | GL_NV_texture_rectangle GL_NV_vdpau_interop GL_OES_EGL_image GL_OES_read_format
{12:14:31.016} INFO: [INFO] | GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
{12:14:31.016} INFO: [INFO] | GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
{12:14:31.016} INFO: [INFO] > [OpenGL] MajorVersionDetected=4 MinorVersionDetected=5
{12:14:31.016} INFO: [INFO] > [OpenGL] Extension ARB_debug_output is supported
{12:14:31.016} INFO: [INFO] > [OpenGL] Extension ARB_blend_func_extended is supported
{12:14:31.016} INFO: [INFO] > [OpenGL] Video memory detected: 0 [MB]!
{12:14:31.031} INFO: [INFO] > [OpenGL] GPU's vendor id: 4098 [0x1002]; GPU's device id: 26591 [0x67df].
{12:14:31.031} INFO: [INFO] > [OpenGL] Shader binary dir = 4_5_Compatibility_Profile_Mesa_18_3_0-devel.
{12:14:31.031} INFO: [INFO] > [OpenGL] GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 4
{12:14:31.031} INFO: [INFO] > [OpenGL] GL_MAX_UNIFORM_BLOCK_SIZE = 2147483520
{12:14:31.035} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{12:14:31.196} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{12:14:31.196} INFO: [INFO] > [SDL::SetWindowMode] Setting no vsync resulted in: 0 SDL_GetError: Surface doesn't have a colorkey
{12:14:31.196} INFO: [INFO] > [SDL::WindowMode] Current SwapInterval: 0
{12:14:31.215} INFO: [INFO] > [SDL] Resizing window to 1920x1080 f:1 v:0
{12:16:01.473} INFO: [INFO] > Texture streaming buffer set to 1050MB
{12:16:01.490} INFO: [INFO] > >>>>> Audio init
{12:16:01.573} INFO: [INFO] > FMOD::Driver: Default Output Device
{12:16:01.640} INFO: [INFO] > FMOD is using (11) output type.
{12:16:01.640} INFO: [INFO] > FMOD Software Format Info:
{12:16:01.640} INFO: [INFO] | Out Sample Rate: <48000>
{12:16:01.640} INFO: [INFO] | Format: <2>
{12:16:01.640} INFO: [INFO] | Out Channels: <2>
{12:16:01.640} INFO: [INFO] | Max Input Channels: <8>
{12:16:01.640} INFO: [INFO] | Bits: <16>
{12:16:01.640} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
{12:16:01.640} INFO: [INFO] > FMOD Mixer blocks count = 4
{12:16:01.640} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
{12:16:01.640} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
{12:16:01.711} INFO: [INFO] > Caught signal 11 (Segmentation fault).
{12:16:01.731} INFO: [INFO] > /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7fbbefd81f20]
{12:16:01.731} INFO: [INFO] | libengine.so(_ZN12CTextManager10InitializeEv+0x26f) [0x7fbbf1bff0cf]
{12:16:01.731} INFO: [INFO] | libengine.so(_Z13CreateTextMgrv+0x40) [0x7fbbf1bff220]
{12:16:01.731} INFO: [INFO] | libengine.so(_ZN9CRenderer13LoadResourcesEv+0x2c) [0x7fbbf1bec87c]
{12:16:01.731} INFO: [INFO] | libengine.so(_ZN5CGame10InitializeEPciPvS1_jjP18IProgressIndicator+0x1944) [0x7fbbf16c48b4]
{12:16:01.731} INFO: [INFO] | /media/wedwed/Wakanda/lsteam/steamapps/common/Dying Light/DyingLightGame(main+0xa45) [0x43e315]
{12:16:01.731} INFO: [INFO] | /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7fbbefd64b97]
{12:16:01.731} INFO: [INFO] | /media/wedwed/Wakanda/lsteam/steamapps/common/Dying Light/DyingLightGame() [0x4425d9]
Test options
*with launch option MESA_GL_VERSION_OVERRIDE=4.4 MESA_GLSL_VERSION_OVERRIDE=440 %command%
.
with Adriconf
* Dying Light and Dead Island Definitive Edition redeclare vertex shader
built-ins (specifically gl_VertexID), which causes the vertex shaders to fail
to compile.
<application name="Dying Light" executable="DyingLightGame">
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>
.
*Seems to be an unfortunate (distro specific) game bug.
sudo ln -s /usr/sbin/lspci /usr/bin/lspci
.
*with STEAM_RUNTIME_PREFER_HOST_LIBRARIES both enabled and disabled.
.
sudo apt install libsdl2-2.0
I honestly do not know what else to do, it's been frustrating for months that I have not been able to share with my friends with this game, if anyone has any ideas please!
and report here too http://dyinglight.support.techland.pl/en/support/solutions/articles/15000009911--ubuntu-steamos-variables-with-hardinfo-and-crash-logs
View PC info
Techland
Dear Daniel Monaga,
Dying Light uses lspci to detect your video card (at least when running on mesa). Since on most distributions this binary is located in /usr/sbin/, the game cannot find it, reports no video memory and crashes.
Try creating a symlink "ln -s /usr/sbin/lspci /usr/bin/lspci" and start the game, please.
Best Regards
--------------------------------------
Technical Support Team
Thank you for contacting Techland Technical Support.
We will do our best to provide you with an answer as soon as possible. In particularly complex cases, the maximum response time may be up to 2 business days from the receipt of your email with all the details.
Me
Dear Techland, on ubuntu lspci comes by default in "/usr/bin/", just in case I returned to install "pciutils" who brings lspci, but it is still closing does not pass the black loading screen,
please I would appreciate it if you try in a clean installation of ubuntu 18.04 with oibaf ppa. please read this https://www.gamingonlinux.com/forum/topic/2766/post_id=16370
Attentive to your comments, Daniel Monaga.
Techland
Dear Daniel Monaga,
Thank you for your feedback - it has been forwarded to the dev team for further investigation. As soon as we have more information about the issue and potential solutions, we will let you know. It is also possible that upcoming patches will address the issue you have been experiencing. Lastly, we are sorry for any inconvenience caused.
Best Regards
--------------------------------------
Technical Support Team
Thank you for contacting Techland Technical Support.
We will do our best to provide you with an answer as soon as possible. In particularly complex cases, the maximum response time may be up to 2 business days from the receipt of your email with all the details.
please help the investigation by reporting the steps requested, be cordial in your message, http://dyinglight.support.techland.pl/en/support/solutions/articles/15000009911--ubuntu-steamos-variables-with-hardinfo-and-crash-logs
View PC info
A youtube video by GloriousEggroll who gets it working on Arch.
Haven't tried it yet, but it seems to work (for now).
Addition : Tested it, wand it works! This also fixes the dead island games for me.
Summary : compile mesa with GLVND DISABLED and use the resulting libs via LD_LIBRARY_PATH as not to mess with with your installed mesa.
glvnd is the issue it seems.
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