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[Fixed, needs testing] Dying Light refuses to launch
sr_ls_boy commented on 3 January 2018 at 7:33 pm UTC

WOW! Techland could've help us out with this
a long time ago, if they gave a damn.

devland commented on 3 January 2018 at 7:35 pm UTC

QuoteCan you execute lspci as normal user?
Yep. I get a lot of lines regarding my AMD RX 580 GPU.

skyrrd commented on 3 January 2018 at 7:45 pm UTC

On what Version of mesa is antergos now? Would maybe take a look later in a live-session.


Yes i think it would have been an relativly easy task to support mesa but to be fair, the mesa-graphics stack wasn't as polished when the game was released on linux as it is now.

But hey, there are not many major distributions now that don't support snap packages so the chances you can play the game with mesa are quite gold right now ;-)

devland commented on 3 January 2018 at 7:47 pm UTC

skyrrdOn what Version of mesa is antergos now? Would maybe take a look later in a live-session.
17.3.1-2
Antergos uses almost entirely the same packages as Arch.

skyrrd commented on 3 January 2018 at 7:59 pm UTC

good, will give it a shot later. should feel right at home since i've been a long-time arch-user before switching to gentoo.

But not before wife and kid are asleep...and that could take a while ;)

devland commented on 3 January 2018 at 8:03 pm UTC

Thanks for the help. Appreciate it.

skyrrd commented on 4 January 2018 at 10:17 am UTC

Had some issues yesterday with cnchi installer not passing "preparing disks". I'll take a look when i have some spare time but no promise when ;-)

ysblokje commented on 4 January 2018 at 10:27 am UTC

devlandIt doesn't work on Arch.

ln -s /usr/sbin/lspci /usr/bin/lspci
ln: failed to create symbolic link '/usr/bin/lspci': File exists

There's no need on arch to do this anyway. if you do ls -l / you'll see why.

bin -> usr/bin
lib -> usr/lib
lib64 -> usr/lib
sbin -> usr/bin

In other words sbin and bin are already pointing to the same location.

skyrrd commented on 4 January 2018 at 4:42 pm UTC

I'm now testing on Antergos (got the installer issue sorted out).
The game crashes after loading screen, log is hinting towards libc.so.6 so i'm now compiling an avx2 optimized glbic from aur and test if that fixes the problem

skyrrd commented on 4 January 2018 at 5:40 pm UTC

OK sadly simply enabling avx and avx2 with cflags and cpuflags in makepkg.conf and then compiling glibc-git with yaourt did not work either. If i'm doing sth wrong please correct me ;-)

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