While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
- Hytale has arrived in Early Access with Linux support
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- Mustache Gamer - Venting about open source security.
- rcrit - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
This worked like a freaking charm!
I feel like it wasn't specifically easy to find for someone looking to fix Spec Ops on Linux. So, I decided to post this here to create another search option for people in the future. Below is the important part...
Hopefully this might help someone in the future.
Also note that I achieved even better results by leaving VSync OFF & enabling "Force Composition Pipeline" & "Force Full Composition Pipeline" in Nvidia X Server Settings. After editing the SREngine.ini & using Force Composition Pipeline, any slowdowns that I had in the game seemed to behave purely on the hardware side(how it should be)
Anyone have other Unreal Engine games I could try this out on? Also, posting other Linux Unreal Engine games might help some other impatient soul fix his game!