While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- New US Congress bill proposal requires all operating system providers to verify ages [updated]
- Mozilla announced "Thunderbolt", their open-source and self-hostable AI client
- US operating system age verification bill "Parents Decide Act" gets published
- PlayStation 3 emulator RPCS3 can now auto-configure games for you
- X.Org X server and Xwayland security advisory released for multiple issues
- > See more over 30 days here
- Away all of next week
- Liam Dawe - Testing the VRAM valve patch
- Koopa - New Desktop Screenshot Thread
- tmtvl - Shop Crush - Psychological Horror Thrift Sim with Literal Illusio…
- hollowlimb - Proton/Wine Games Locking Up
- Caldathras - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
You play an AI installed on an interstellar ship that has six of the last humans on board. You need to explore and scavenge planets as well as keep the humans alive. They all have their personalities, which are handily summed up for you on their info popup. I have to admit, the first time I tried it, I got them killed on the second planet I went to. I started a second time and am doing much better, though I noticed a strange thing where a human who has the character trait of "loner" wandered off because he couldn't fit in some safe area that the rest entered. The text made a point of saying that he was unseen when the rest of the group came out after resting. Then, all of a sudden, as the remaining group is exploring and looking for an entrance to some underground facility, he speaks as if he was with the group the whole time. I just found that a little jarring. Despite this, I'm becoming so involved in trying to not only help my humans survive, but guide them into... I'm not sure yet, but there does seem to be an idea that depending on how I do things, the humans might become more cohesive as a group, or become more confident, or something like that.
Anyway, so yeah. If it looks interesting to you, grab it while it's 20 cents. It comes with a Steam key, as well, though I didn't notice it saying that before purchasing. Here's the URL to the itch.io page:
https://underflow-studios.itch.io/the-away-team
The game is "finished," so far as these things are normally viewed. It came out in July 2016, and had a Linux port released about a year later. I got involved with the development team last year and helped fix a bunch of bugs/add a couple of small bits of content. We don't have anything to announce at the moment, but we've been talking about doing future updates to the game and/or DLC.
Super glad to hear that people are enjoying the game.