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- Former Nouveau driver lead joins NVIDIA and sent a massive patch set
- SteamOS 3.5.18 Preview released for Steam Deck
- Ghost of Tsushima PC specs revealed - should work on Steam Deck
- Team Fortress 2 64bit support released, plus Vulkan for Linux via DXVK
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https://github.com/vesim987/dxvk/releases
DXVK runs now on nvidia propietary drivers
This is some examples from CᴀᴛᴛᴀRᴀᴩᴩᴀ®
View video on youtube.com
View video on youtube.com
System Specs Used in Tests
CPU: Intel Core i5 4690K 4.7GHz
RAM: 16GB 2400MHz DDR3
Graphics Card: MSI GTX 1060 GAMING X 6G
Motherboard : GIGABYTE Z97M-DS3H
^_^
I don't know what exactly their plans are, but if they do actually add D3D10/11 support, DXVK will lose its purpose and will probably be dropped. They would have to start from scratch if they want to do it in pure C89 though.
With an insanely dirty hack though. I hope I can find the issue that's causing the driver crashes.
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Why would they require limiting it to C89? It's apparently a separate project from regular Wine repo, so they can have different code standards there. And on a side note, why would they limit Wine to C89? That must be annoying.
I can try contacting Józef Kucia about plans for the project.
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But in general really exiting progress on this!
I am wondering if this also open doors for better VR support through WINE (also see my topic here: https://www.gamingonlinux.com/forum/topic/3032 ) as SteamVR under Linux only supports Vulkan, while I imagine most current Windows VR games are still DX11?
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VR won't get any better in general until this project will be complete and open implementations for it will surface: https://www.khronos.org/openxr
Investing a lot of effort in VR before that is probably a waste of time.
OpenXR is a necessary initiative, but there's a lot that can and must be done to prepare Linux for VR in general.
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I mean from higher level libraries perspective. Effort that goes into hardware drivers, display servers and etc. surely can be already done now, if general idea of what VR will require is already well understood.
But to support VR in Wine for instance, OpenXR should probably surface first.
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edit: nevermind, I used the official dxvk instead of that fixed one. The fixed one still crashes when it's finished loading though
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Why exactly do you require mingw for building by the way?
Also, in the requirements you list wine-staging. Does it mean it should be installed before building, or you need the source?
I got this during the build:
FileNotFoundError: [Errno 2] No such file or directory: 'wine': 'wine'
And what can be done now, since Wine staging isn't developed anymore?