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Steam native
razing32 commented on 14 April 2018 at 3:13 pm UTC

Hey there.

May need some advice. Want to run Steam Native for the Sid Meier Civilization game series. Seems On Steam Runtime they regularly fail to start.

I did go by some Arch forum posts and got all the libraries for Steam Native.
I run it. It start. I login then ... nothing.
I see the process started but nothing else.

Any advice what I should check next ?

Currently on kernel 4.15.15-1 and Nvidia 390.48-3
DE is XFCE (if relevant)

razing32 commented on 14 April 2018 at 3:15 pm UTC

Some more debug output from console

[razing@blueathena torrents]$ steam-native 
Running Steam on arch rolling 64-bit
STEAM_RUNTIME is disabled by the user
Installing breakpad exception handler for appid(steam)/version(1522709999)
Installing breakpad exception handler for appid(steam)/version(1522709999)
Gtk-Message: 17:14:34.068: Failed to load module "canberra-gtk-module"
Gtk-Message: 17:14:34.068: Failed to load module "canberra-gtk-module"
Installing breakpad exception handler for appid(steam)/version(1522709999)
Installing breakpad exception handler for appid(steam)/version(1522709999)
CApplicationManagerPopulateThread took 31 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread)
CAppInfoCacheReadFromDiskThread took 241 milliseconds to initialize
Generating new string page texture 7: 128x256, total string texture memory is 131.07 KB
Generating new string page texture 8: 64x256, total string texture memory is 196.61 KB
Generating new string page texture 9: 48x256, total string texture memory is 245.76 KB
Generating new string page texture 10: 256x256, total string texture memory is 507.90 KB
[0414/171436.369400:ERROR:web_plugin_impl.cc(38)] Widevine registration is not supported after context initialization
[0414/171437.370705:ERROR:web_plugin_impl.cc(38)] Widevine registration is not supported after context initialization
Generating new string page texture 11: 8x256, total string texture memory is 516.10 KB
Generating new string page texture 12: 16x256, total string texture memory is 532.48 KB
[0414/171438.372088:ERROR:web_plugin_impl.cc(38)] Widevine registration is not supported after context initialization
Generating new string page texture 13: 24x256, total string texture memory is 557.06 KB
Generating new string page texture 14: 32x256, total string texture memory is 589.82 KB
[0414/171439.374345:ERROR:web_plugin_impl.cc(38)] Widevine registration is not supported after context initialization
Setting breakpad minidump AppID = 769
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197960265728 [API loaded no]
[0414/171440.374682:ERROR:web_plugin_impl.cc(38)] Widevine registration is not supported after context initialization
Assert( Assertion Failed: !bSharedKVSymbols ):appdatacache.cpp:2098

assert_20180414171443_18.dmp[13690]: Uploading dump (out-of-process)
/tmp/dumps/assert_20180414171443_18.dmp
assert_20180414171443_18.dmp[13690]: Finished uploading minidump (out-of-process): success = yes
assert_20180414171443_18.dmp[13690]: response: CrashID=bp-8f16f184-c141-4022-8d06-bab082180414
assert_20180414171443_18.dmp[13690]: file ''/tmp/dumps/assert_20180414171443_18.dmp'', upload yes: ''CrashID=bp-8f16f184-c141-4022-8d06-bab082180414''

WorMzy commented on 14 April 2018 at 8:42 pm UTC

razing32[...]Nvidia[...]XFCE[...]
Is your hardware info OoD, or is this a different PC?

Just to confirm, steam-runtime works okay? In my experience, this is usually caused by a disconnect between either the booted+installed kernel (e.g. you updated your kernel and forgot to reboot), or the nvidia+lib32-nvidia packages (e.g. the lib32-nvidia-* packages are a different versions to the nivdia-* packages); but these sorts of problems affect both the -runtime and -native steam modes, not one or the other.

Guest commented on 14 April 2018 at 10:56 pm UTC

Could look at this:

https://github.com/ValveSoftware/steam-for-linux/issues/5014

Seems there are others that have had a similar issue.

razing32 commented on 15 April 2018 at 2:57 pm UTC

WorMzy
razing32[...]Nvidia[...]XFCE[...]
Is your hardware info OoD, or is this a different PC?

Just to confirm, steam-runtime works okay? In my experience, this is usually caused by a disconnect between either the booted+installed kernel (e.g. you updated your kernel and forgot to reboot), or the nvidia+lib32-nvidia packages (e.g. the lib32-nvidia-* packages are a different versions to the nivdia-* packages); but these sorts of problems affect both the -runtime and -native steam modes, not one or the other.

Hardware is ok. I have an nvidia GTX 770 and using XFCE DE
I am up to date with drivers (according to Antergos updates) and yes I did reboot.
Runtime works fine. No issues there.

razing32 commented on 15 April 2018 at 3:10 pm UTC

HendrinMckayCould look at this:

https://github.com/ValveSoftware/steam-for-linux/issues/5014

Seems there are others that have had a similar issue.

Odd thing is Steam Runtime works fine. Just steam native fails.
And the variable they reference , STEAM_RUNTIME_PREFER_HOST_LIBRARIES , comes up blank on my system. As in no value , like it does not exist.

lucinos commented on 15 April 2018 at 3:41 pm UTC

In my experience, on nvidia, you do not want steam-native.
On intel or amd gpu you absolutelly need steam-native.

razing32 commented on 15 April 2018 at 5:05 pm UTC

lucinosIn my experience, on nvidia, you do not want steam-native.
On intel or amd gpu you absolutelly need steam-native.

Did not know.
I am perfectly fine with that. I know that for AMD for example you use the open source drivers and for Nvidia you usually go for proprietary.
My issue is , as a fix to most Civilization games not working , most people recommend using Steam Native as a quick fix.
I just got tired of troubleshooting each individual games and I guess I was looking for the "magic bullet" so to speak.

wolfyrion commented on 15 April 2018 at 7:38 pm UTC

On Manjaro you can have both steam runtime and steam native installed

You can edit /etc/profile

export STEAM_RUNTIME=0

with this parameter you always launch steam native

I have Nvidia with proprietary drivers and to run civilization + some other games I use steam native otherwise I will have problems launching the games.

razing32 commented on 15 April 2018 at 9:12 pm UTC

wolfyrionOn Manjaro you can have both steam runtime and steam native installed

You can edit /etc/profile

export STEAM_RUNTIME=0

with this parameter you always launch steam native

I have Nvidia with proprietary drivers and to run civilization + some other games I use steam native otherwise I will have problems launching the games.

Hmm.
I do have both Runtime and Native.
They both launch but native dies post launch.(Process runs but nothing more).
Is Native working ok for you ?

WorMzy commented on 16 April 2018 at 5:34 pm UTC

Native works fine here (on Arch, not Manjaro). Since you're sure drivers and utils are fine, my next suggestion would be to check your libs. "steam-native-runtime" is mostly* just a meta package that pulls in the necessary libs, but it won't replace any foreign packages with their repo versions, so if you have, e.g. lib32-sdl2-hg installed from the AUR, and it's outdated, then that might cause you problems. Check your 'pacman -Qm' output and make sure everything is up-to-date, and/or not replacing anything that steam-native-runtime depends on.

* It also contains libcurl symlinks

razing32
WorMzy
razing32[...]Nvidia[...]XFCE[...]
Is your hardware info OoD, or is this a different PC?
Hardware is ok. I have an nvidia GTX 770 and using XFCE DE
I was pointing out that your GOL HW info still says you have an R9 290 and use Cinnamon. ;)

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