While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- European Commission gathering feedback on the importance of open source
- GOG plan to look a bit closer at Linux through 2026
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- CatKiller - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - Game recommendation?
- JSVRamirez - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
the steam controller doesn't work with this game while it is working fine with others games, I just tested Borderlands: The Pre-Sequel and Tomb Raider. Anyhow I tried (re)changing the udev rule as in the past (https://www.gamingonlinux.com/forum/topic/3087) but I didn't notice any difference.
Any idea? The strange thing is that if I hold L2 and move the controller the cursor is moving(!?).
I'm on Ubuntu 18.04
Radeon RX 570 Series (POLARIS10 / DRM 3.23.0 / 4.15.0-20-generic, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.0.0-rc5
Vulkan Instance Version: 1.1.70 (radv)
BTW:
- in the menu the anti-alias is not really good neither with SSAA 4x (just for test), i.e see the table or the third shelf in the image below, and there is a problem with white pixel especially when it is lightning, see also the bike. I hope the game is better, I don't know, maybe it is a driver/version problem. The image is with FXAA on FHD. In the benchmark I only saw a little similar problem on the left "deck" in Syria. In the last benchmark, Geothermal Valley, some shadow and vegetation just appear suddenly. Do you have a similar rendering problem?
- I'm also just a bit afraid after the firsts benchmarks that are a little variable. On high settings the scene is not really fluid also if the fps counter is showing decent numbers, there something like micro-pause and at the end the minimum is around 15 but with the average around 60. I guess I'll see...
As an aside, I was running the nvidia 384 driver when I installed the game; it complained that the driver was unsupported and would have problems, but I encountered none. I then installed the 390 driver, the game still complained, and I got terrible performance, no doubt due to constant HDD access (it went well over my 8 gigs of memory and over 1 gig into swap), with constant stuttering and hangs of up to 15+ seconds. I then installed the latest 396 driver (that's the one Feral says is supported) and it's all violets and roses again.
80~110 fps forcing everythings at max. I saw a shadow flickering in a background one time but it stoped quickly.
I'm using a PS4 gamepad for this game. Well supported, except for the touch pad. I have to press [TAB] on keyboard to open the map.