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EDIT if your controls are reversed and you cant recalibrate in game use this http://www.generalarcade.com/gamepadtool/ it works perfectly
You do not need to make any configuration. In games, the controller is seen as Xbox Controller and you do not need to have any mappings. Force feedback also works correctly.
I tested it in:
1. Lego star wars the force awakens (2 players, original xbox 360 controller and second controller whos clone)
2. Lego star clone wars (2 players, original xbox 360 controller and second controller whos clone)
3. Lego jurassic park (2 players, original xbox 360 controller and second controller whos clone)
4. The Crew
5. beamng.drive
6. Need for speed undercover
Will give this a go!
I couldn't get my Logitech F310 gamepad to work in games like Lego Harry Potter/Batman/Star wars with wine/wine-staging > v1.9.x.
1. Wine Staging 3.13, compiled with SDL support
2. Main pad is xbox 360, second is GENESIS PV58, both use the driver xpad (kernel 4.14.52-gentoo)
With this configuration, the gamepad is seen by Wine. I can test it in
wine controlMost games work correctly. In some games I have to configure the mapping. In the Lego games on the screen I see hints like "BUTON 1", etc.After runing the KoKuToru/koku-xinput-wine, the game seen the controller as xbox in Windows and everything has been worked with the default mappings, in Lego, I see hints like "Blue" X, "Red" B etc.
I have been using koku-xinput-wine since wine 2.2x. I tested with other pads (PS 2 clones) and xboxdrv - work correctly.
I have finished all the mentioned Lego games with my child (currently we are finishing Jurassic Park).
I've read already that there probably is a solution to this but I think it involves installing additional libraries.