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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Here's the facts as I know them.
The game used to work but all recent threads on their forums indicate that it doesn't work for anyone on any distro or GPU anymore
[[1]](https://steamcommunity.com/app/264000/discussions/1/1727575977531015762/) [[2]](https://steamcommunity.com/app/264000/discussions/1/620712364037859190/) [[3]](https://steamcommunity.com/app/264000/discussions/0/1760230437370940723/) [[4]](https://steamcommunity.com/app/264000/discussions/0/541907867751336636/)
I have contacted the developers and they attempted to fix the game but their fixes didn't work for me. They've eventually stopped replying after stating "We‘ll look into the stacktrace, but unfortunately it seems to be a 3rd party plugin that is not supported anymore...".
According to the summer steam playerbase leak the game only had about 15k players so despite their commendable effort to support it after my request it's probably not seen as commercially viable for them to continue to do so.
Here's the [terminal output](https://ptpb.pw/hEMB) from my last test if somebody wants to get dirty and technical. Also it requires a -force-d3d9 option to render correctly in Wine (most likely to due usage of stream output).
So, what do you think?
This would not prevent developers or Valve (who are probably the ones who're responsible for making sure that defective games aren't sold on the store) from removing their Linux-specific builds, but it would allow for more positive situations for many users across many games, most importantly avoiding the situation where one or two individual users who're experiencing problems might lead to a Linux-specific version that works for other people being removed (as we recently saw with BUTCHER).
I don't have time to follow up on what specifically is going on with this game, but I've had decent success with reaching out to game devs and upstream devs to organise getting bugs resolved and users happy. If a third party plugin is the cause of the problem, that's likely to be less achievable, but perhaps there's an avenue that can be pursued there.
Point taken, though. It would be good if you could just opt into running any given game via Proton. Perhaps no harm in asking.
I'm saying this after my recent experience with "Butcher", the dev clearly said something broke with the latest drivers, and yet:
The game runs fine on my GTX 1060 with 396.54.06 (latest drivers as they can be).
The game still runs fine on my Intel HD on Ubuntu 18.04 and Mesa 18.0.
I apologize if I'm sounding rude, but jumping on the Proton bandwagon at the first sign of danger is a terrible, terrible idea. I don't know about everyone else but I surely don't want devs to go "If Linux versions present such a risk, let's just proton-ize our game and wash our hands".
As for the OP's game, I don't own it and I don't use Steam myself.
I understand what you're saying but keeping dysfunctional native Linux versions only for appearances is also not without negative consequences.