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- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- Hytale has arrived in Early Access with Linux support
- Valve reveal all the Steam events scheduled for 2026
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- whizse - Venting about open source security.
- rcrit - Away later this week...
- Liam Dawe - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
View PC info
The bigger issue is that GNOME is a god-awful Wayland compositor and, in my opinion, cannot be trusted to meet stability and frametime requirements. All of GNOME runs as a big behemoth of a pipeline and if something somewhere takes too long or breaks, the entire structure either freezes or collapses, which is particularly bad on Wayland since it means frames won't be delivered or your entire session is lost.
So I am more hopeful for the smaller compositors, which sadly have their own issues. Sway has been going through a big move and has only been shipping RCs (which I can't build for some reason) and last I checked it suffered from the mouse capture issue that is common among other smaller compositors like Weston and makes playing first-person games quite hopeless.
KDE I have not looked at much, but it was half-working for gaming when I tried it. It seemed to have the mouse issue somewhat under control though.
View PC info
So far dxvk though needs a workaround setting in dxvk.conf:
dxgi.numBackBuffers = 3to avoid hard capping of framerate which ignores vsync setting.
No mouse issues so far. But Wayland session still has a few other non gaming related bugs which make it annoying to use.