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D9VK Thread
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Comandante Ñoñardo 28 January 2020 at 6:19 am UTC

mrdeathjrCall of Juarez Bound in Blood

How did you enabled Vsync ?

Via PROTON is impossible.

mrdeathjr 28 January 2020 at 1:02 pm UTC

Hi using this:

WINE_LARGE_ADDRESS_AWARE=1 DXVK_LOG_LEVEL=none DXVK_CONFIG_FILE=/home/linuxdesktopx86/dxvk.conf WINEDEBUG=-all wine appetizer

and dxvk.conf have this:

d3d9.presentInterval = 1
dxvk.numCompilerThreads = 3

LordDaveTheKind 29 January 2020 at 2:00 pm UTC

mrdeathjrOne Piece Pirate Warriors 3

One of my most favourite games I've played recently (just for the franchise fans actually). I have to check how it looks with D9VK and play it a little before buying the 4th instalment.

mrdeathjr 29 February 2020 at 12:44 pm UTC

International Snooker

Carnage Racing

Afterfall Insanity

LOTR War in North

Touhou Scarlet

The Game of Life

I am Setsuna

Arcana Heart 3 Love Max

Blazblue Continuum Shift Extend

Sega Rally Revo

TMNT Out of Shadows

Iron Man


Deal or no Deal

Resident Evil 0 HD Remastered (Unstable)

The Suffering 2

The Suffering 1

Shade Wrath of Angels

Midnight Club II

L.A Rush

Army Men Sarge War

Young Justice

Criminal Girls

Demon Stone

Harry Potter 7 Part 2

Harry Potter 6

Xpander 14 April 2020 at 8:58 am UTC

Warhammer Online now Works with DXVK(D9VK) after patching it. Breaks other games!

You need to patch DXVK with This patch

If you lazy - here is the build i compiled with this patch:

huge thanks to SammyJames, who managed to create this workaround

You can now use vkBasalt with this game. vkBasalt is a Vulkan post processing layer to enhance the visual graphics of games. It is also possible to use Reshade Fx shaders.

To use it in Lutris!

Spoiler, click me
-Download the build from googledrive link.

-Copy it to ~/.local/share/lutris/runtime/dxvk/1.6-war
so it will look like that:
xpander@archlinux ~ $ ls /home/xpander/.local/share/lutris/runtime/dxvk/1.6-war  x32  x64

- Go to Lutris, right click select configuration on warhammer and go into runner options tab.

- Enable DXVK and select DXVK version to manual and then input the folder name you gave it to (in my case 1.6-war)

**IF you have vkabaslalt installed on your system you can go into the System Options tab -> Environment variables and add ENABLE_VKBASALT and give it 1 to enable this.

Fiddled with few of the vkbasalt configurations to make the image sharp, but also have some anti-aliasing.

vkbasalt.conf (without reshade) file in the WAR folder:
effects = smaa:cas
casSharpness = 0.7
smaaEdgeDetection = luma
smaaThreshold = 0.05
smaaMaxSearchSteps = 32
smaaMaxSearchStepsDiag = 16
smaaCornerRounding = 25

+ with reshade stuff from Sildur's Enhanced Warhammer
effects = hdr:tonemap:deband:smaa:cas

hdr = /home/xpander/SSDGames/Games/WAR/reshade/Shaders/FakeHDR.fx
tonemap = /home/xpander/SSDGames/Games/WAR/reshade/Shaders/Tonemap.fx
deband = /home/xpander/SSDGames/Games/WAR/reshade/Shaders/Deband.fx
reshadeTexturePath = /home/xpander/SSDGames/Games/WAR/reshade/Textures
reshadeIncludePath = /home/xpander/SSDGames/Games/WAR/reshade/Shaders

casSharpness = 0.7
smaaEdgeDetection = luma
smaaThreshold = 0.05
smaaMaxSearchSteps = 32
smaaMaxSearchStepsDiag = 16
smaaCornerRounding = 25

This makes my GTX 1080Ti GPU utilization go from regular 15% to ~30%


Spoiler, click me


Vkbasalt with reshade shaders

devland 19 April 2020 at 9:21 am UTC

Is there any server emu repack out there for warhammer online so one could try to solo it on the localhost?

Xpander 19 April 2020 at 9:52 am UTC

devlandIs there any server emu repack out there for warhammer online so one could try to solo it on the localhost?

there is waremu - but it doesnt include any item/npc database or script stuff. just the login and stuff afaik. havent tried it myself lately, but like 5-6 years ago it allowed me to log in and run around in the empty world. Return of Reckoning server is using the same emulator, but they don't release their database/scripting work to the public currently. They said it will all be made opensource and public when they are forced to shut down the servers. Also currently it requires .NET and it can be pain to get it working. RoR devs are porting all the stuff to Linux last time i heard. but yeah nobody wants to really release their database work.

edit: theres thisone also but it seems to be windows only and NET required again, no linux build.

Last edited by Xpander on 21 April 2020 at 7:52 am UTC

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