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- 2025 Steam Awards winners have been revealed
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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UPDATE: Looks like tags have builds: https://github.com/lutris/wine/tags
But supposedly one for Star Citizen is some special customized one.
Last edited by Shmerl on 26 Nov 2021 at 8:18 am UTC
Lutris Wine 6.14 added a supposed fix for Star Citizen, so I believe every version after has it as well since it hasn't been stated that it's removed later on.
For all intents and purposes, downloading " wine-lutris-6.21-5-x86_64.tar.xz" from the releases page should be the one you want.
See 6.14's changelog:
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Installig via lutris went smooth and after setting a higher map count value as sugguested the game ran stable. Or should I rather say walked...or even crawled stable ;).
I know I have a rather outdated rig with Vega 56 (oced to 1680/1100) and a Xeon 1231 but I didn't expect to get avg 15fps with frequent drops below 8 fps regardless of graphics settings and resolution.
Any tipps to improve the situation?
Else I might try again when I have better hardware and the game is closer to being complete...
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Last edited by Shmerl on 28 Nov 2021 at 7:47 pm UTC
Wasn't SC supposed to run even on Sandy Bridge and Bulldozer CPUs? But that would be on windows anyway - which I refuse to use anymore if not needed for work related stuff.
Well, I might fiddle around a bit as long as the free flight event lasts but I guess my hardware's just too dusty to get any playable or even enjoyable framerates right now.
Edit:
Seems like there are problems with Fsync (enabled via lutris configuration and with patched kernel)
After disabling it i get 20-30 fps with medium-high details on 1440p CPU@70-90% GPU above 90% walking around in Orison but it still is frequently locking up.
Playing online FPS is a nogo as it starts as dia-show after (re)spawning.
Last edited by skyrrd on 28 Nov 2021 at 8:32 pm UTC
Run from an SSD (nvme if possible) because an HDD will be very problematic.
Also, there are areas in the game that are simply not designed for current gen hardware (Orison, New Babbage), so getting 20-30 fps there is expected.
Other than that, in space with not too many big ships, things should be fine until the server starts struggling and the solution for the servers (server meshing) is probably 9-12 months out.
System and game on a 500MB/s ssd (I know, modern ssds are way faster)
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* https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/101-weeks
* https://www.youtube.com/watch?v=-0cIaf3mPLw&t=368s
Linux support is mentioned in the video!
See also: https://robertsspaceindustries.com/comm-link/transmission/19078-Letter-From-The-Chairman
Good to see gaming developers using Vulkan for a change as their primary development tool (and it's someone besides Godot).
Last edited by Shmerl on 12 Jan 2023 at 8:04 am UTC
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https://robertsspaceindustries.com/comm-link//19915-Star-Citizen-Alpha-3230
Seems like they need to enable their multi-threaded renderer to make things better. Besides that, the server performance was terrible and it resulted in nothing but problems. So my test session was not extensive.
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See: https://github.com/starcitizen-lug/knowledge-base/wiki/Manual-Installation
Needed env variables:
export radv_zero_vram=trueexport EOS_USE_ANTICHEATCLIENTNULL=1
Also this is needed:
echo 16777216 | sudo tee /proc/sys/vm/max_map_countPerformance is bad, but apparently it's not optimized yet:
You do need very recent Wine (I'm using latest + esync + dxvk / vkd3d-proton in general).
Last edited by Shmerl on 15 Aug 2024 at 4:31 am UTC
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https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/rsi-launcher-2-0-1-release-notes/6992299
When I tried it a couple of years ago, I managed to get 40-50 fps in busy places and 60 in quiet areas. Now I get less than 30 in cities, so the game has taken a beating on Wine.
It should be free again starting tonight and I still have it installed. So I may try to get Vulkan running again.