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Shadow of the Tomb Raider
sr_ls_boy commented on 8 August 2019 at 5:26 pm UTC

So, RADV is out and AMDVLK is in? Can
RADV ever catch up with performance?

tuubi commented on 8 August 2019 at 5:40 pm UTC

mylkaalso the linux version wont have some of this options, because feral only has a dx11-> vulkan layer. so no dx12 features for linux
Are you sure they're not taking this long because they're building their Vulkan stuff on top of the DX12 backend instead? Probably not, but that would be interesting.

mylka commented on 8 August 2019 at 11:48 pm UTC

tuubi
mylkaalso the linux version wont have some of this options, because feral only has a dx11-> vulkan layer. so no dx12 features for linux
Are you sure they're not taking this long because they're building their Vulkan stuff on top of the DX12 backend instead? Probably not, but that would be interesting.

i am not sure if this is possible, or else proton would already have this option

tuubi commented on 9 August 2019 at 5:05 am UTC

mylka
tuubi
mylkaalso the linux version wont have some of this options, because feral only has a dx11-> vulkan layer. so no dx12 features for linux
Are you sure they're not taking this long because they're building their Vulkan stuff on top of the DX12 backend instead? Probably not, but that would be interesting.

i am not sure if this is possible, or else proton would already have this option
Yes, it is possible. DX12 and Vulkan are quite similar. Check out VKD3D.

I think DX12 emulation hasn't been a priority simply because there aren't many (or any?) DX12 exclusive games.

EDIT: But that's not exactly what I meant. I was almost hoping they'd build a proper Vulkan backend for the game based on the DX12 backend, but a compile-time translation layer would be the next best thing.

mylka commented on 9 August 2019 at 4:15 pm UTC

tuubi
mylka
tuubi
mylkaalso the linux version wont have some of this options, because feral only has a dx11-> vulkan layer. so no dx12 features for linux
Are you sure they're not taking this long because they're building their Vulkan stuff on top of the DX12 backend instead? Probably not, but that would be interesting.

i am not sure if this is possible, or else proton would already have this option
Yes, it is possible. DX12 and Vulkan are quite similar. Check out VKD3D.

I think DX12 emulation hasn't been a priority simply because there aren't many (or any?) DX12 exclusive games.

EDIT: But that's not exactly what I meant. I was almost hoping they'd build a proper Vulkan backend for the game based on the DX12 backend, but a compile-time translation layer would be the next best thing.

seems to work very well
https://www.youtube.com/watch?v=cXUBlj8Wd18
i wonder when it will be part of proton too

DX12 features arent that good. i think vulkan still doesnt support ray tracing and i am not sure about better performance

DX11-> vulkan would be enough for now and maybe they can patch DX12 features later

but now must people will play it with proton i think

tuubi commented on 9 August 2019 at 4:58 pm UTC

mylkaDX12 features arent that good. i think vulkan still doesnt support ray tracing and i am not sure about better performance
Nvidia has released Vulkan extensions to support their proprietary ray tracing (RTX) features, but I have no idea if they're worth it for this game. I also have no idea if the DX12 backend for SotTR is any good. Not really interested either, but at least theoretically it should be better suited for Vulkan translation.

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