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Controls are fine once you get used to them, which takes less than 20 seconds really.
Logitech F710 gamepad works well.
No objective tracker or mapping system makes it mostly annoying to fly around at random and eventually finding the right path, especially since there isn't much in way of visual markers to help you keep track of the maze-like levels. They aren't necessarily difficult mazes, just... tedious.
It runs very well on my machine, pretty stable 140 fps with 70% GPU / 10% CPU usage @ 3440x1440
Game is on an Intel 660p 2TB NVME SSD and loads in a few moments.
System specs:
Siduction (Debian Sid) x86_64, KDE Plasma 5.14.5
Intel i7-8700K (12) @ 4.700GHz, CPU scaling governor: performance
AMD Radeon VII (VEGA20 DRM 3.33.0 5.3.5-towo.2-siduction-amd64 LLVM 9.0.0) v: OpenGL 4.5 Mesa 19.2.1
32 GB RAM
Looking very promising so far dude, good job!
I know that levels are a little empty and that it makes navigation a little difficult. The plan is to spend few days in Blender to make some nice objects. I don't want to insert the arrow that shows the way :huh:
I have a lot of ideas that I got after all the feedback that come from fantastic people who tested it and now I hope that I really can make something nice :D