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I'm running Arch with NVIDIA driver version 440.31. Had some issues (in all games) with version 440.36, so I had to downgrade for the time being. Perhaps that's your problem?
how much memory do you have?? I'm on 8gb cause I'm waiting for a replacement of a 8gb module that died. I filled a bug report on the paradox forums and several users told me to try with more memory.
Last edited by Koopacabras on 29 November 2019 at 6:45 pm UTC
Try to set the game to lower/the lowest settings. Loading time could get a bit better. (but I presume you did so and that is why you call for help, do not know what LC_ALL means, I hope that is not that what I just recommended to You)
Or read a book, play a musical instrument, do something different but amusing in the meanwhile (I am sorry, I am just trolling you... that was as I played all games like thirty years ago and I am mostly happy that times are gone :))
I hope you will be soon able to play it without annoying waiting, it looks like interesting game...
View PC info
LC_ALL is setting the language variable because Unity game engine has a bug.
I can go and walk the dog to the park and back and the game is still loading.
I'm on 16 GB RAM as well as an SSD, so that might explain why it works well for me. Loading a mission is like 15 secs at most.
From what I heard, Battletech was not great with memory before. It seemed to have memory leaks and would slow down the longer you played. I have to say though, that 1.8 seems pretty good so far.
oom-kill:constraint=CONSTRAINT_NONE,nodemask=(null),cpuset=/,mems_allowed=0,global_oom,task_memcg=/,task=steamwebhelper,pid=7011,uid=1001
[161986.109616] Out of memory: Killed process 7011 (steamwebhelper) total-vm:912428kB, anon-rss:5560kB, file-rss:0kB, shmem-rss:251388kB, UID:1001 pgtables:1695744kB oom_score_adj:300
[161986.112596] oom_reaper: reaped process 7011 (steamwebhelper), now anon-rss:0kB, file-rss:0kB, shmem-rss:252072kB
that explains, the game was swapping memory like crazy, once I turned off swapping it ran out of memory, my swapping partition is on a SSD but even then swapping can be really slow.
so this is a game where minimum requirements are lying, 8gb of RAM is not enough, at least for playing at 1080p at medium settings, maybe at lower resolutions you can get away with it.
I'm gonna try running on a lightweight desktop like IceWM or Fluxbox, KDE takes 2gb of RAM doing nothing.
Last edited by Koopacabras on 29 November 2019 at 10:45 pm UTC
weird because more demanding games like Shadow of the Tomb Raider work ok for me with this amount of memory on KDE.
Anyways it's a well known fact that unlike Windows, Linux can behave really odd if it runs out of memory.
thanks everyone for the help!
Last edited by Koopacabras on 30 November 2019 at 12:30 am UTC
seems I got lucky and the game ran OK but just for a few hours... now I don't know why (maybe bigger map? more units?) it's requesting more RAM, so I'm getting out of memory messages again, this time I'm running the fluxbox WM, so practically only steam and Battletech are running.
oom-kill:constraint=CONSTRAINT_NONE,nodemask=(null),cpuset=/,mems_allowed=0,global_oom,task_memcg=/,task=BattleTech,pid=13537,uid=1001
[179402.323031] Out of memory: Killed process 13537 (BattleTech) total-vm:12802788kB, anon-rss:5614148kB, file-rss:0kB, shmem-rss:3172kB, UID:1001 pgtables:14266368kB oom_score_adj:0
[179402.477067] oom_reaper: reaped process 13537 (BattleTech), now anon-rss:0kB, file-rss:0kB, shmem-rss:3172kB
so I was right, Harebrained Schemes is lying when they say that the game requires 8gb RAM, this game leaks memory, makes me remember the case of Batman Arkham Knight, if you had plenty of memory then it would run OK, but if you were memory limited then it's was a nightmare, same here. That's why a lot of ppl are saying that for them it runs fine.
I'm not touching this game till I get my 8gb replacement from RMA.