While you're here, please consider supporting GamingOnLinux on:
Patreon,
Liberapay or
PayPal Donation.
We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!



We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
Popular this week
- Valve have multiple games in development they will announce says Gabe Newell
- Valve and others fined by the European Commission for 'geo-blocking' (updated)
- Tencent now own majority stake in Don't Starve and Oxygen Not Included creator Klei
- System76 reveal the brand new Darter Pro with Intel Xe graphics and their open firmware
- YoYo Games developer of GameMaker Studio sold for $10M (updated)
Contact
Latest Comments
-
Intel hits a new milestone with the Iris Xe "DG1" deskt…
- Linas -
Colony building sim Maia surprises with a big feature r…
- beko -
Save the world in the dark sci-fi adventure ENCODYA out…
- flesk -
Save the world in the dark sci-fi adventure ENCODYA out…
- tuubi -
Try out Luxtorpeda, a Steam Play tool to run games in n…
- Purple Library Guy - See more comments
Latest Forum Posts
View PC info
Not a Linux release, sadly, but with DXVK working so well we probably all assume it will eventually run well on Linux too. The game's release has been pushed back from April to September. I'm not very surprised about that, and it doesn't matter to me really. Won't buy it right away anyway, because I want to see it actually working well on Linux first, and by experience it's best to wait a little bit until early bugs are patched out.
It's a good decision in my view. Better to release a game (especially one as "big" for the studio as this) in a more polished state than risking a terrible launch with loads of negative press due to game crashes and serious bugs. Assuming it does release in September, perhaps we penguins will be able to enjoy it before the holidays.
Last edited by Liam Dawe on 5 January 2021 at 8:20 pm UTC
They did the same thing for TW3. Which, after 32 updates, still has quite a few bugs.
You might not even need dxvk. Considering that they will launch on Stadia as well, they may simply have an option for a Vulkan renderer.
View PC info
I won't touch stadia with a 1000 foot pole, so will have to rely on dxvk, since this game won't have a native Linux release.
We are still talking about a game with a huge fanbase. There will surely be lots of effort and interest in the Linux users communities for making sure the game will work with DXVK, as it has been for The Witcher 3. For instance the thread of The Witcher 3 in Wine on this forum has reached 148 pages.
Last edited by LordDaveTheKind on 17 January 2020 at 2:03 pm UTC
Then eventually: supported Linux desktop releases...
View PC info
Expected release date: December 10, 2020.

Detailed system requirements (for Windows, so I assume for Linux in Wine you'd need to bump them a bit):
Looks like they only focus on resolution, not on expected framerate in the specs.
Last edited by Shmerl on 6 December 2020 at 8:17 pm UTC
View PC info
Considering the state of VKD3D (proton branch), the performance difference might be a big hit, stability is another concern.
Here's hoping that thanks to Stadia, enabling Vulkan in the Windows build will be an easy switch.
View PC info
I expect things to break fairly often with updates to the game which will be frequent until they'll finish with all the major expansions and bug fixes. But supposedly vkd3d-proton performs well for AMD so I'd be interested in testing it once I get a new AMD card.
Getting Vulkan renderer for the Wine use case because of the Stadia version would be good, but developers didn't comment on such possibility so far.
Last edited by Shmerl on 6 December 2020 at 9:53 pm UTC
View PC info
What do you think the chances are of this working with DX12 through Proton GE on day 1?
View PC info
It might not work, and vkd3d-proton developers will be focused on it since it's a high profile release.
View PC info
Are there any DX12-only games which work well now? I know Death Stranding does, but I don't know of any others. I guess that would improve the chances.