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- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
PS//I have a second computer, but i think he will be even worse than my main one, the one listed on my profile, but, if you want to check it, here it goes
Last edited by tuxintuxedo on 28 Jul 2020 at 8:26 pm UTC
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Last edited by Shmerl on 2 Aug 2020 at 2:06 am UTC
I did not test it yet, but it looks promising.
@Dennis_Payne: Can you give some details?
-I assume the games don't use XWayland?
-What Games and do they need special modifications/preparations?
Last edited by dr_jekyll on 5 Aug 2020 at 12:28 pm UTC
In general benchmarking seems to show only minor performance differences between X11, Xwayland and Wayland, which makes sense since windowing system overhead is comparatively minimal to graphics or CPU processing bottlenecks. A more interesting thing to compare would be frame latency (time it takes between a frame being drawn and being presented on display), since buffer management and compositing differs between X11 and Wayland. I haven't seen such benchmarks being made though.
In regular day to day use, Wayland has been perfectly fine for gaming as far as my gaming needs are concerned, and I tend to try a fair number of different games on a weekly basis. If performance differences exist, they aren't severe enough to harm my enjoyment of the games I play.
Commercial games have worked without problem except for a few using proton. Lara Craft and the Temple of Osiris was just too slow on my hardware. Lego Ninjago Movie and .hack//G.U. Last Recode had drawing issues. I'm using integrated Intel graphics so they might have been too slow even if they worked.
For open source games, I tend to try everything. Older libraries can be problematic. ClanLib 0.6 doesn't get keyboard input when full screen but you have a hard time finding games using it. (I wanted Mojotron because I'm a big Robotron: 2084 fan.) If the game is in interesting enough and not maintained, the special modifications/preparations tend to be me taking over maintenance and porting it to a newer library. Hence my Free Software Game Restoration talk for Libre Planet.
Anyway thx for the information :smile:.