While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Proton Experimental brings lots of bug fixes, controller support in a few launchers
- RimWorld - Anomaly expansion and big free update out now
- GE-Proton 9-3 and 9-4 released with a new option to help with modded games
- Palworld is getting a major content update this Summer, plus a PvP Arena mode later
- PathBlasters is like a competitive vertical-scrolling Bomberman
- > See more over 30 days here
-
Former Nouveau driver lead joins NVIDIA and sent a mass…
- pilk -
Pick up some classics in the Good Old Games sale at GOG…
- Linux_Rocks -
Check out the demo for Just Crow Things, a cute sandbox…
- Linux_Rocks -
Former Nouveau driver lead joins NVIDIA and sent a mass…
- ShabbyX -
RimWorld - Anomaly expansion and big free update out no…
- Ilya - > See more comments
Latest Forum Posts
- What sorta display and audio setup do you folks got?
- Shmerl - Weekend Players' Club 4/12/2024
- Pengling - The Evercade Outpost!
- StoneColdSpider - Deus Ex GOTY Weird Resolution Issue on Steam But Not GOG…
- Vortex_Acherontic - Colin McRae Rally 3 at 22 years young looking great!
- Pengling - See more posts
It just does not work.
It's limited to a whopping total of 8 games. Eight. Why? Because with the way modern computer graphics work these days, you can't just hook the API and lower render target resolution or viewport size, you'd break all sorts of post-processing effects and lighting passes and whatnot in the process. So basically, AMD have to explicitly implement per-game hacks that set the appropriate knobs (viewport size, shader parameters, compute shader workgroup counts etc.) for every single game they want to support.
Not to mention that the overall approach is just garbage. I tested it with SotTR back in the day when the driver that heavily advertized the feature came out and really just leads to janky camera controls, since rapidly changing frame times isn't something that games are particularly fond of. Guess why you pretty much never hear anybody talk about this anymore? Yeah, nobody fucking uses it.
You know what does work reasonably well in practice? Games adjusting rendering resolution dynamically by themselves to hit a desired frame rate. It's getting increasingly common and should be a viable way for the 4k crowd in particular to enjoy their games at reasonable quality and performance levels without having to buy a 2080 Ti. And all of that without AMD making an even bigger mess out of their Windows driver package than it already is.
Last edited by YoRHa-2B on 6 August 2020 at 2:57 pm UTC
I don't have reasons to doubt you but if it's as you say, then AMD is pretty stupid for persuing such a feature. It seemed like a good idea but when I realize the fps would go up alot I no longer thought it as useful. Even if you could adjust to fps going up, it would surely be somewhat annoying.
Hopefully we will see more games with dynamic resolution.