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- Linaro reveal they're collaborating with Valve for the Steam Frame
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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With DRM, I increasingly think we should focus more on the developers themselves. A lot of them are selling DRM-free. Maybe GOL even wants to feature those devs and games a bit more.
I say that, because I'm really impressed with the enthusiasm of some of them, how they announce their Linux support, mentioning the open source community as a major motvation and help to get it done.
For example [this](http://www.salvationprophecy.com/index.php/2013/05/06/506/), which is a nice contrast to the reason I'm so royally pissed at GOG. Same problems, different reaction.
Maybe we should stop hunting ghosts while there are so many people directly at the source which we had at "we'll help you test and debug".
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But as I said in another thread, Humble Store as a mechanism for providing DRM free content has become an even greater force for good when it comes promoting DRM free games than the Humble Bundles are now, which is a bit strange since it was never supposed to be the advocacy part of the organization. It is a great outlet for primarily Steam based developers to put out a DRM free side build, while Desura is better for those who want a Steam like framework but can not or will not utilize Steam, either due to it being unacceptable or inaccessible to them.
I've got much bigger things to worry about than Valve spying into what kinds of games I like.
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Then again, the world as I know it never existed without DRM. I was never able to buy a piece of software and actually "own it." With the world of copyright laws and patent battles, the definition of ownership has changed, and that's what I accept.
As I've said before, If you don't like it, don't use it. Which seems to be just fine for you, and I support that.
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The argument about competition is not only false, it contains quite a dangerous notion, which implies that distributors should bend to any crazy demands which come from the publishers. The same logic is used by Netflix to explain why they really really have to (no doubt have to) push all this DRM junk into the HTML standard. This is bunk. They don't have to. GOG showed that they can be successful, competitive and show crazy publishers to the door. They either come without DRM, or they can get lost.
To you n30p1r4t3, it isn't DRM because it doesn't restrict you in your freedom in any practical way, right?.
Personally I think you miss the point here. The importance of freedom-rights derives not from their concrete practical implementation. It's about having the option to practice a freedom if you wanted to.
To just say "Meh, I don't care, I don't need this freedom too often so I just accept it being taken away" is quite problematic because it is always a slippery slope.
But still, I can see how Steam isn't exactly our worst problem on this field. One might think of Android and Ubuntu being way more dangerous developments because they move from free to unfree whereas Steam has started to take the opposite direction.
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Exactly what I was getting at.
Yes, there are worse examples. That does not absolve a fault, whether you feel it hinders you or not.
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I also don't really understand why big budget games are supposed to be more afflicted by DRM than small budget ones, unless by AAA you mean funded by legacy publishers, vs. indie funded by independent developers themselves. Legacy publishes have indeed something wrong with their heads (as most of the legacy entertainment industry), that why they use DRM. Developers usually are more sensible people. Luckily, more and more big budget games funded independently emerge, and legacy publishers are losing relevance with emergence of crowdfunding. Self funded studios like CD Projekt Red produce high quality big budget games DRM free. Are those AAA? Budget wise may be, but they are independent and don't have DRM sickness. I hope they'll get to paying attention to Linux at some point with their Cyberpunk 2077 and Witcher 3.
Here actually Valve does a positive thing. They are trying to change the perception of reluctant developers who say "Linux has no market". That's probably the best thing which comes out of Valve's Linux efforts.
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I enjoy my gaming, and do not feel any great loss from my desire to keep it DRM free. But even if I did, it would be paltry compared to so many of the other things that I have been forced to deny myself, by choice or by fate.
At least with gaming, like so much else in my life, I can take pleasure in taking the road less travelled.
It should be remembered that when I criticize Valve I criticize them for their faults, not for their strengths. Here is a strength, and I do appreciate it, but just because some good does come out of Steam does not nullify the negative aspects. Mitigate it possibly, but not nullify it, which is why we are still here pointing out these faults, because as long as they exist they do need to be recognized.
I'm eighteen years old. I'm ignorant as fuck, I know this. There's a lot of things I haven't learned yet. But I don't like my life is defined by my decisions regarding gaming. If there's a game that looks fun and has DRM, so be it. Please explain if I interpreted this incorrectly.
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At any rate, this is getting rather cryptic and a tad off topic.
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And it's not the same as needing Windows to play. Windows is an OS, Steam is not. Your and my distro will continue regardless of Steam. I do accept your point about Steam having disproportionate influence though but I will qualify that by, as I said previously, saying many games on Steam are DRM free (I can run them without Steam), so it is not being enforced by Steam but by the game devs. Maybe you should crusade against them instead.
At the end of the day nobody likes DRM but some of us really have no problem with Steam. You do, so be it. Happy gaming :)