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What about https://gfxbench.com/benchmark.jsp (GFXBench) anyone tried it? also there's https://github.com/vkmark/vkmark (VkMark).
Last edited by The_Aquabat on 11 September 2020 at 9:12 pm UTC
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GFXBench run only opengl on Linux. But, we can may be use DXVK. I didn't try vkmark because there is no screenshots
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Just use games. It's better.
Devil May Cry 5 has an intro that uses in-game graphics. To access it, just don't press anything in the "PRESS ANY BUTTON" screen for about 30 seconds.
Another real world Linux Vulkan benchmark is Wreckfest. Finish 1 race then let the replay loop infinitely.
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Not really a benchmark proper, but I use The Witcher 3 in Wine+dxvk on max settings. It saturates the GPU 100%.
Then measure performance using DXVK_HUD and VK_LAYER_MESA_overlay.
Last edited by Shmerl on 16 September 2020 at 5:51 pm UTC
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Oh right, in-game benchmarks are a thing. Shadow of the Tomb Raider has a built-in benchmark mode if you want something native. As well as some other Linux+Vulkan games like Rise of the Tomb Raider, The Talos Principle and Dirt Rally, but those won't tax your GPU as much.
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In my experience Rise of the Tomb Raider is better benchmark than Shadow Of the TR, with Shadow of the TR there is not much difference accross gpus with my previous gpu (570) I was getting 52 fps on medium, and with this 5600xt I have more or less the same score, the thing that changes if I crank the settings to high the 5600xt that's when I see some difference. But Rise of the Tomb Raider the difference is more easily noticeable on all type of settings.
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On my side, I prefer use a dedicated app to benchmark instead of in game or benchmark in game. Because an app is developed to this purpose, optimized, with a low cpu consumption and also it's start faster than a game
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hashcat does a fine bit of 'straight numbers' GPU benchmarking i would think.. And it doesn't even rely on having any GUI stuff running..
$ hashcat --benchmark
or
$ hashcat --benchmark > /tmp/example_gpu_benching.txt
to store the output for reviewing and to "diff" against when overclocking..
( example output: https://hastebin.com/osunebaxey )
With hashcat in combination with sensors , and a bit of grep, awk etc. , it'd probably be a relative breeze to script a speed vs temp. GPU benchmarking script thingy...
Last edited by Duck Hunt-Pr0 on 19 September 2020 at 7:35 pm UTC
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Oh..My bad
Might i suggest checking rendering times (of an identical scene) using Blender? Or is that too perhaps something unrelated to 3D graphics performance?
Last edited by Duck Hunt-Pr0 on 19 September 2020 at 8:08 pm UTC