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It's not a question. It's a suggest. If we want to use a dedicated app 3D graphic to benchmark with Vulkan renderer, we can use the Windows version of Unigine Superposition. With Wine, it will run with Vulkan/DXVK. Personally, I prefer use it than other solution to benchmark with Vulkan, until there is a native Vulkan benchmark dedicated app with beautiful graphism for Linux.
Last edited by Vinouch on 20 Sep 2020 at 10:24 am UTC
and witch one to download ?
thanks
View PC info
or just checking by the scores? might be just driver things that it is using.. you cant really claim its biased towards if theres no actual proof.
View PC info
Devil May Cry 5 has an intro that uses in-game graphics. To access it, just don't press anything in the "PRESS ANY BUTTON" screen for about 30 seconds.
Another real world Linux Vulkan benchmark is Wreckfest. Finish 1 race then let the replay loop infinitely.
View PC info
Then measure performance using DXVK_HUD and VK_LAYER_MESA_overlay.
Last edited by Shmerl on 16 Sep 2020 at 5:51 pm UTC
$ hashcat --benchmarkor
$ hashcat --benchmark > /tmp/example_gpu_benching.txtto store the output for reviewing and to "diff" against when overclocking..
( example output: [https://hastebin.com/osunebaxey](https://hastebin.com/osunebaxey) )
With hashcat in combination with [sensors](https://www.linux.com/topic/desktop/advanced-lm-sensors-tips-and-tricks-linux-0/) , and a bit of grep, awk etc. , it'd probably be a relative breeze to script a speed vs temp. GPU benchmarking script thingy...
Last edited by Duck Hunt-Pr0 on 19 Sep 2020 at 7:35 pm UTC
Might i suggest checking rendering times (of an identical scene) using [Blender](https://www.blender.org/)? Or is that too perhaps something unrelated to 3D graphics performance? :unsure:
Last edited by Duck Hunt-Pr0 on 19 Sep 2020 at 8:08 pm UTC
it has a VULKAN bench if you run
./geekbench5 --compute Vulkan
EDIT: i just saw it has an error on my AMD card for 1 test
ERROR:src/geekbench/workload/compute_workload.cpp(111)] workload 221 failed validation
but with ACO it works fine... so use
RADV_PERFTEST=aco ./geekbench5 --compute Vulkan
Last edited by mylka on 19 Sep 2020 at 9:08 pm UTC
- Are there some previously hidden Vulkan features that then suddenly become active?
- Does Vulkan perhaps suddenly do more levels of tessellation, if i overclocked my card?
- Does Vulkan perhaps suddenly do more sharper antialiasing, if i overclock?
- Does 2X texture scaling or filtering turn into 2.3X, with overclocking?
- Does Vulkan behave or react diffrerently from DirectX or OpenGL, with overclocking??
- Can i expect more than increased heat, powerconsumption, and computational speed from overclocking a GPU; Hopefully leading to faster frame rendering?
If the answer to either of those questions are 'No' , i'll refer back to my initial answer
Last edited by Duck Hunt-Pr0 on 20 Sep 2020 at 12:59 am UTC
My reply to you was not a personal attack. It was simply an observation that if overclocking makes your GPU 5% faster at a particular, focused compute benchmark, that might or might not correspond to a similar rise in game performance. Hell, it might mean that your games run 10% faster, or just 1%.
I think games or game-like benchmarks are the only realistic way to measure how much your overclocking actually helps games run better, if that is your goal. And even then you should test with several. Modern game/graphics engines are complex beasts, Vulkan or not, and their VRAM usage patterns, for example, are quite different from those of the benchmark you suggested.
And most importantly, this discussion is specifically about Vulkan benchmarks. Your suggestion was interesting, but maybe not that relevant. That was the entire point. No slight was intended.