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Just lifted this from the PC gamer website
Alpha Dog Games (mobile games)
Arkane Studios (Dishonored)
Arkane Studios Austin
Bethesda Game Studios (Skyrim, Fallout 3, Fallout 4)
Bethesda Game Studios Austin (Fallout 76)
Bethesda Game Studios Dallas
Bethesda Game Studios Montreal
Bethesda Softworks
id Software (Doom, Doom Eternal)
MachineGames (modern Wolfenstein series)
Roundhouse Studios (Rune 2)
Tango Gameworks (The Evil Within, Ghostwire: Tokyo)
ZeniMax Online Studios (The Elder Scrolls Online, Fallout 76)
It’s playstation I’m more worried about and competition with MS.
It’s a good move. That’s a helotta good games.
Bethesda didn't release any game on Linux, yes, but inXile and Obsidian did...
And don't count on them so much now...
I just hope inXile won't cancel the Linux release of Wasteland 3 but after that... :huh:
Last edited by Cyril on 22 Sep 2020 at 11:32 pm UTC
They did say they would honour the current licence and multi platform commitments but then they followed it up by saying all future games would be on a case by case basis.
Also this does likely mean the death of bethesda own launcher as it will likely go over to the apps store and steam.
Last edited by Whitewolfe80 on 23 Sep 2020 at 9:06 am UTC
Don't think they'll be pushing DX12 on id though. That's like throwing away 20 years of experience and would be a bad business decision. Microsoft still wants money.
While I don't think that Microsoft will actively try to sabotage Linux (at least not in their Games branch, the Server- and Development Software branches are probably different cases, because Linux is a big competitor in these), we will likely suffer from side-effects.
The things that worry me the most are:
- Monopolies and Oligopolies are always bad, don't believe all the journalists who think this is great news.
- After a phase of investment, big companies want to see revenue, so studios will suffer from it in the long-run (more "marketing" Games (=less creativity and creative freedom); less budget; and worst case: studio closures)
- Microsoft is obviously trying to establish itself as the Netflix for Games and ultimately this could mean that everything will only work in closed-environments in a few years (if Streaming becomes a sucess, both technological and financial).
Such a scenario is bad, because the companies can then control everything, including Availability (if they want to sell new Games, old Games will suddenly disappear or made less playable), Prices, Modding, Games-as-a-service, Shops, Advertising and worse stuff (we can see the tip of the iceberg right now).
A curiousity as a sidenote is that they bought Studios that are direct competitors to each other:
-Unavowed vs. Elder Scrolls
-Isometric RPG competitors (Obsidian, InXile)
and probably some more.
I don't think we will see this kind of competition in the future.
I would even assume that the unreleased Games will now change in a few ways, to make them less competetive to each other.
In the worst case, some studios are denied certain projects, because other studios already make such a project.
Last edited by dr_jekyll on 27 Sep 2020 at 3:22 pm UTC