While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- European Commission gathering feedback on the importance of open source
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- Xpander - Venting about open source security.
- LoudTechie - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
I was playing Black Mesa yesterday, and it had rendering errors and would crash every time I tried to change the rendering settings, would not persist the said setting, and randomly reset the ones I haven't touched. I tried every possible workaround, including editing config files, running outside Steam, running inside Steam Linux Runtime, etc. Nothing helped.
In the end I just switched to Proton, and lo and behold no rendering errors and it is perfectly stable. Performs worse, but it works. On the same graphics drivers and everything.
And this is not the first time I had to do this. In multiple other games I experienced problems with input, rendering, not being able to go fullscreen, etc. All of that disappeared when running the Windows version.
How is that even possible? Do we need some sort of Linux compatibility layer on top of Linux?
Windows binary -> Windows libs -> Proton -> Linux libs -> Linux drivers
...provides better experience than...
Linux binary -> Linux libs -> Linux drivers
...because both have to go through the same Linux libs and drivers in the end?
It's even funnier how you often cannot enable some graphics options (e.g. something like reflections) in the native version, but they render just fine in Proton. This means that you are perfectly able to render the effect in Linux. Why wouldn't it work natively?
That's very unfortunate. Because when Windows users try their favorite games on Linux, and they get glitch galore, they conclude that it is Linux that sucks. Because it's the same game in their eyes, and Linux is the only variable.
Just makes me sad. :cry: