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And he showed about something LiamD seems to be up to? This would be great yet i can't find any more info about this project on site here?
Would like to know more as, yeah: ProtonDB is not what is quite used to be is it!
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P. S. Is Jason Evangelho from this video is Jason Evangelho ? I do read his articles sometimes...
You can see an example with demo data here. Edit: and yes, you should be able to play with it and submit your own demo reports to try it out ;)
I'm also tracking what's left to do / plans and such [over here](https://gitlab.com/liamdawe/gamingonlinux/-/issues/385). Unlike other sites, GOL is 100% open source.
Feel free to let me know what you think. Still entirely unsure about it.
Last edited by GamingOnLinux Bot on 18 Oct 2020 at 3:08 pm UTC
Having a better repository of information to point people to would be useful, I think. I hope one day it will end up as just a very short list of games that don't work, and everything else is either native or works without intervention.
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While I prefer upstream Wine, a lot of people are using Proton, so it's good to have a shared database.
Last edited by Shmerl on 19 Oct 2020 at 2:39 am UTC
For Proton, you want to be able to know before you buy the game whether you'll be able to just press the button to play. As I understand it, that's what Liam's going for here.
For upstream Wine, you have that in Lutris: you hit the play button and the runners take care of how that happens.
In addition to those, having a central bug-tracking and tinkerer's repository for submitting reports would be useful, to drive development of Wine/Proton, and to inform the creators of Lutris runners or those that want to do it themselves. That should come from CodeWeavers, really, I'd say, as the people that are involved in both Wine and Proton. That's a different audience than the one this initiative is aimed at, though, and the way people want to be able to use ProtonDB.
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I find solutions like Lutirs to be poorly maintained. As the number of games grows, the quality of the scripts goes down and they fall out of date faster. Same happens with PlayOnLinux. It's a lot more clear where there is a database entry which shows workarounds and also says when the report was made last. So you can figure out it can be stale if it was years ago. With solutions like Lutris it's very obscured.
So I'm personally not using Lutris or POL anymore but simply install games and refer to database reports for needed configuration if something doesn't work.
Last edited by Shmerl on 19 Oct 2020 at 3:07 pm UTC
If you have feedback, feel free to make new topics on it for me to follow as this is already full of talk about what we're not doing...
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I'm sure many would love to see this project taken forth. Should you guys run a crowdfund? Ask ppl to get your merch? Something else? Little bit of "competition" obviously would not harm in this case. I mean, protondb was brilliant at start and then something happened in their approach.
Gold used to mean: a little tinker effort required; launch option or similar and that's it. Now gold seems to mean you must install a custom proton +whatnot to get a "gold" game even launch. It's all in that Linux 4 Everyone video. No. Just no. This is not the way to go much longer. We need simplicity and clarity whether a game works on Linux OOTB or not.
And already are the new comers to Linux gaming in a total state of confusion..
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Gold with tweaks makes no sense to me. It should systematically fall in the silver grade, no matter the performances.
Last edited by Mohandevir on 19 Oct 2020 at 8:57 pm UTC
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Last edited by Mohandevir on 19 Oct 2020 at 9:05 pm UTC
Why not a box with "marked as solutions" at least somewhere on the side or similar? All comes down to UX by the design skill. Apart from coders, we need some people to help who can place themselves in the shoes of a new Linux user, trying to get a game one loves to run with as less effort as possible.
It really is good that this is on the table now the very issue, at last, to discuss. It can only get better :happy:
When Proton was announced, it came with a tiny whitelist of games that Valve pledged to support and which were listed on Steam as Linux-compatible, as well as the option of trying it with other games. So everybody did, of course, and put their results in every thread where Proton was announced. Interesting, but in no way comprehensive or discoverable.
Someone then collated those results they could find into a big spreadsheet. That got unwieldy pretty quickly.
So, ProtonDB was made, and it used the same medal rankings as Wine. Unfortunately, in their exuberance that things were working, reporters weren't really following those categories in their reports. If it worked at all people were calling it platinum because they were excited, and wanted to see the number of platinums go up.
So ProtonDB wanted to clean up the quality of their reports. While that was a noble goal, the two big problems I see with the approach that they took was that firstly they insisted on linking reports to a Steam account, which drove away the filthy casuals like me and selected for enthusiasts and tinkerers instead, and secondly, rather than enforcing reports into the medal categories they did away with them on reports, but still display those rankings as some sort of average, which makes no sense.
At the same time, we do, as a community, need a simple way for new migrants to know which of their games are likely to work, and they get pointed at ProtonDB because we don't have anything else (currently), even though it's not that well-suited to that role.
These are the reasons why i think rational Linux people (like LiamD and Samsai for example) of GOL (as this project is indeed under GOL) would be effective to CURATE stuff. Listening to their recent podcasts, they're a great team with needed fiber to "swing the axe" as necessary to keep this new "protondb" in shape and reliable!
"Blockchain... more like blockfail." -not many dare to state even that in these times of many changes in general. "Not all change is progress" (as the long gone Linux podcast Linux Luddites once stated) :smile:
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Anyway, it doesn't really matter. To me, ProtonDB is starting to be unusable/unreliable. It is an awesome initiative/starting point, but it's flaws are getting more obvious by the day.
Edit: I'm wondering if we'll ever see Valve expending it's official Whitelist?
Last edited by Mohandevir on 20 Oct 2020 at 4:18 pm UTC
They started with the classifications from the spreadsheet (Won’t Start, Crashed, Unplayable, Unstable, Stable, and Completely Stable) and then changed them to the Wine ratings about two years ago, and then to their current thing about a year ago.
They've expanded it a couple of times since the initial release. You can see which games are on it [here](https://steamdb.info/app/891390/). Since whitelist inclusion means that Valve have to shoulder the support burden rather than the game devs (which they did as an incentive in case games needed changing to work well with Proton) and an amazing number of games work without intervention, they seem to have decided to let the game devs handle support and just make Proton better themselves.
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Still, what's next for the whitelist? The last update was for Proton 4.2 games... It's been quite a while... I get the point that testing all the games is a massive undertaking, but isn't there anything else that Valve will/could do to automatically integrate more of the "Platinum rating games"? I don't know, maybe a community of reliable and approved testers, like Liam and GoL? :wink:
I'm sure Valve has no intentions of relying on ProtonDB reports for that kind of stuff, though.